Sunday, 29 December 2013

Review TechRadar: Phone and communications news 12-29-2013

TechRadar: Phone and communications news
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LG's intuitive display-waking Knock tech coming to all future phones
Dec 29th 2013, 14:41, by Chris Smith

LG's intuitive display-waking Knock tech coming to all future phones

LG has decided the popular Knock feature on its LG G2 handset shouldn't be kept from the masses and is rolling out the tool to all current L Series II handsets and including it as standard in all future devices.

The neat UI tool (previously known as KnockON) allows users to turn the display on and off simply by double tapping the screen.

It made its debut on the G2 as a means of getting around the rear-facing power button, ensuring users wouldn't need to pick up the device every time they wished to wake the display.

Knock graduated to the recent LG G Pad 8.3 and is also featured on the new LG G Flex with the curved display.

Taking the Knock

Now it's coming to all thanks to a software update and inclusion in the company's next wave of devices.

"Knock is distinctively an LG UX and a great example of what happens when you marry the latest in mobile technology with consumer-centric insights," said Dr. Jong-seok Park, President and CEO, LG Mobile.

"No one ever thought that a power button needed to be improved until our engineers wondered why they couldn't turn the entire screen into a power button."

The Knock tech is LG's answer to 'Quick Glance,' which allows the user to see missed calls, notifications, the time and more, simply by waving their hand over the sensor.


    






BLIP: BlackBerry pulls buggy Twitter update for BB10, tells users to downgrade
Dec 28th 2013, 18:21, by Chris Smith

BLIP: BlackBerry pulls buggy Twitter update for BB10, tells users to downgrade

BlackBerry is instructing users to ditch the latest version of its Twitter client and downgrade to the previous iteration, following a host of complaints from BB10 users.

The beleaguered company has pulled the current, glitch-heavy app (version 10.2.2) from the BlackBerry World portal and says users should delete the app from their phone.

BlackBerry has reinstated Twitter v10.2.1 within the app store and says users can access it by entering the device's settings and refreshing BlackBerry App World.

The former version of the app should then appear and be available for download. Simple. A pain in the rear end, but simple nonetheless.

More blips!

Don't worry, you won't have to uninstall anything after reading these blips...


    






In Depth: Flashback: the past, present and future of the camera phone
Dec 28th 2013, 11:00, by Thomas Thorn

In Depth: Flashback: the past, present and future of the camera phone

Camera phones: the history

13 years ago, phones with cameras inside seemed pointless, heavy bricks that gave you grainy approximations of images. Fast forward to today, and we now have a phone with a 41MP camera sensor, one with 10x optical zoom and phone that's adept at nabbing low light shots sitting sleekly in our collective pocket.

Today, with the iPhone 4, 4S and 5 as the most popular cameras used on photo sharing site Flickr, camera phones are clearly the new medium for taking and sharing photos, with the likes of Samsung and HTC also making the top ten.

And look at Instagram, an application dedicated to people taking photos on their mobile devices - predominantly mobile phones - now boasts over 150 million active users and sees 55 million photos posted from said devices every day.

Tell someone 15 years ago that phones would be the most popular cameras and they'd probably laugh. Today the two are synonymous. But how did this all happen so quickly?

The beginning

November 2000 saw the first camera phone hit the market, the Sharp J-SH04, but it failed to make much of an impact. In fact the J-SH04 never made it out of Japan - we could go as far as to say the first camera phone was actually a bit of a flop.

Read the specs of the Sharp J-SH04 and you'll understand the reservations people had about camera phones back then.

A 0.11MP snapper adorning the rear and a 256 colour display is enough to make you weep, but at least it was lightweight at just 74g. You won't find a camera phone weighing as little as that nowadays.

Maybe the world wasn't ready for the technology, or perhaps no one cared. Either way the camera phone had arrived and a couple of years later the landscape changed completely.

Nokia 7650

Released in early 2002, the Nokia 7650 is arguably one of the most important phones ever. Promoted around the film Minority Report, it brought camera phones to the mainstream with the help of endorsement deals and heavy promotion.

Essentially, having a camera on your phone suddenly became rather desirable even if you couldn't do much with the picture.

Camera Phones: A history

In terms of specs the 7650 stepped things up over Sharp's original camera phone, with a 0.3MP camera, 2.1-inch display, 104MHz processor and a whopping 4MB (yes MB, not GB) of internal storage.

The Sony Ericsson T68i was the only other camera phone available at the time, although the camera was an entirely separate module. In the US, the T68i was available for $199 (around £120), the camera was another $130 (around £80).

This gave rise to the first MMS services in the UK, from Orange and T-Mobile.

By today's standards, the Nokia 7650 is pretty poor as it has a maximum 4 hours talk time, and the 2.1-inch screen is smashed by the 5-inches we see today, but toting a VGA 640x480 camera inside put it ahead of its camera devoid rivals.

It wasn't until November 2003 that the next big step was made, with introduction of autofocus in the Panasonic P505iS.

Sony Ericsson K750i

By 2005 things, things had improved greatly. The Sony Ericsson K750i was one of a select few phones to be rocking a 2MP camera, and it even had a blindingly bright dual-LED flash. This was next-gen stuff, seriously.

Alongside the Nokia 7650, the Sony Ericsson K750i was a handset that we clamoured for. We remember pulling it out of a pocket, only to find a friend had bought the same phone, but in a different colour.

Camera Phones: A history

The K750i also highlights just how far the rest of the mobile world had progressed, with 9 hours talk time and Bluetooth 2.0. It may have only had a 1.9-inch display, but the addition of a memory card slot meant a photo sharing revolution had begun.

A dedicated lens slider showed Sony was serious about camera phones, and this continued with the introduction of its Cyber-shot camera technology in the Sony Ericsson K800i.

Nokia N95

Nokia followed up its 2005 Nokia N90 (the first with a Carl Zeiss lens) and the 2006 Nokia N93 (with 3x optical zoom) with the technically gifted Nokia N95 in 2007.

The N95 had much to shout about; 3.5G internet technology, GPS and impressive multimedia capabilities. The camera was also no slouch, it too carried Carl Zeiss optics. The 5MP sensor was aided by an LED flash.

Camera Phones: A history

The 330MHz processor took 20 seconds between shots, something that was considered reasonable at the time. Compare that to today where smartphones are able to process many images per second, and 2007 seems an age ago.

LG Viewty KU990

The other stand-out camera phone of 2007 was the LG Viewty KU990. It too packed a 5MP camera with lenses made Schneider Kreuznach.

Design-wise, the Viewty resembled a compact camera, coming complete with a movable wheel on the back that allowed for up to 16x digital zoom.

Camera Phones: A history

It also rolled up with a Xenon flash, an upgrade over the LED offerings, as well as a 3-inch touch screen to put images front and centre.

There was little to choose between the LG Viewty and the Nokia N95 for cameras, but the Viewty offered far greater image editing, slow motion video capture and the touch screen is something that we have now come to expect from smartphones.

Camera phones: rise of the smartphone

The smartphone revolution has since done as much for the camera phone as the initial idea to combine the two. Today's photography is all about being social. We all want to take a photo and then be able to share it with our friends and family.

This is where smartphones excel, with upgrades in mobile web technologies and the rise of social media triggering a push to devices being as competent at sharing images as much as taking them.

iPhone 4

The launch of the initial iPhone may have harmed mobile camera tech development. There was a rush was to put touch screens on everything and cameras seemed to be less important all of a sudden when busting out a top-end spec list.

But Apple's influence on the cameraphone market wasn't all negative, athough it wasn't until the launch of the iPhone 4 that Apple took imaging more seriously, popping an iSight camera on the rear.

Camera Phones: A history

But with Apple it's not the hardware that made the difference; the real genius came with the ability to share images through the first proper app portal. With third party apps populating the App Store, it was easier for users to share their images with their friends.

Without that, we wouldn't have a Facebook that looks the way it does, Instagram or SnapChat. It's a world that doesn't bear thinking about.

Nokia N8

2010 gave us the Nokia N8, a phone with an impressive array of camera tech packed inside, but the sharing revolution might have been to the detriment of the Nokia N8 and the Finnish firm's handset felt rushed as it struggled to keep pace with the Apple revolution.

Symbian was lagging far behind the likes of Android and the iPhone, it was far easier to connect and share on a Google or Apple OS.

Camera Phones: A history

This didn't stop the Nokia N8 winning the TechRadar 2010 'Best camera phone on the market' title with its 12MP snapper that took stunning pics and offered a strong Xenon flash, although the iPhone 4S proved a close second.

Nokia 808 PureView

The same problem befell the Nokia 808 PureView as the N8. It pulled into view sporting a 41MP sensor and needless to say it turned a few heads.

The Nokia PureView 808 highlighted just what the Finnish brand could do, despite running the now almost extinct Symbian OS.

Camera Phones: A history

Nokia's PureView sensor might have been able to cram in 41MP, but the 808 shot natively at 8MP, using "pixel oversampling", a technique that combined pixels to form larger pixels, thereby collecting light more effectively.

This aids significantly in the reduction of noise, as well as allowing for greater levels of digital zoom without the associated quality loss, but the PureView was always doomed thanks to its extinct OS - however this wasn't the last we saw of the 41MP camera.

HTC One

Packing in and combining pixels seemed a prime way of gaining a better image quality, until HTC came along in 2013 with the HTC One. This packed in brand new camera imaging tech known as UltraPixels.

UltraPixel technology was developed as HTC quickly decided that letting in as much light as possible would create better images, leading to greater low light imagery.

Camera Phones: A history

A new dedicated imaging chip took the strain to help manipulate raw image data, meaning less data loss before editing and better images.

This signifies a move away from the typical pixel race that we are increasingly seeing from manufacturers, highlighting an emphasis on the camera engine as well as just the sensor.

The increased pixel size has meant a reduction in pixel numbers, and HTC has found that people need to be educated on the advantages of UltraPixels. Sceptical consumers still see devices with higher MP sensors and assume that this is intrinsically linked to picture quality.

The power of HTC's new imaging chip is also vital to allow the use of HTC Zoe software. This takes a 3 second clip, and takes 5 shots before you've even hit the shutter button.

Samsung Galaxy S4 Zoom

It's not just HTC pushing the camera phone boundaries in 2013, as we've also been treated to the rather ridiculous looking Samsung Galaxy S4 Zoom.

Samsung Galaxy S4 Zoom

There has always been an issue with zoom on phones, with a digital offering usually the only one to hand as it doesn't require fancy telescopic lenses - but picture quality suffers every time.

Samsung reckons it's solved this by bolting a camera onto the back of a phone and while the S4 Zoom can boast a 16MP camera with a handy 10x optical zoom and Xenon flash, it's large size makes it tricky to stick in your pocket, and you do look a bit silly when taking a call.

Nokia Lumia 1020

We told you that 41MP snapper would be back, with the Finnish firm ditching the doomed 808 PureView platform in favour of Windows Phone 8 to create the Nokia Lumia 1020, arguably one of the best pure camera phones to date.

Nokia Lumia 1020

Of course there will be people who sing the praises of the iPhone 5S, Sony Xperia Z1 and HTC One - but for a pure camera experience the Lumia 1020 is hard to beat.

The Nokia Pro Cam app gives a huge range of options for camera aficionados to fine tune the settings for the perfect shot and while there's a slight bulge on the rear for the camera, it's no where near as pronounced as the 808 Pureview, let alone the S4 Zoom.

Camera phones: the future

In the present day, it is clear that there has been a lot of technical advancement from the first VGA cameras to mega and Ultrapixels. Where does the future of mobile cameras lie? Where will the next innovation come from?

With the launch of the lower-megapixel cameras, some believe that the 'megapixel wars' are well and truly over, with users now hitting the top level that they would need for a picture.

However, that seems unlikely. We've seen plenty of smaller, faster and better cameras with an ever-increasing pixel count, and we're undoubtedly going to have at least five phones on the market in 2014 with 20MP+ sensors on.

HTC is unlikely to fall back in its pursuit of low-light excellence, so we expect the HTC One 2 to give a big upsurge in interest in this lower megapixel area.

During a a thought leadership discussion, set up by Samsung to discuss the future of the cameraphone, TechRadar spoke to a number of other parties with different views on where the smartphone was going.

The state of the cameraphone

Credit: Copyright Scriberia Ltd [2013] Unauthorised use strictly prohibited.

What was clear was that people now take photos with sharing in mind, meaning that high resolutions aren't going to be clamoured for when they will take longer to upload.

This was backed up byHenri Moissinac, EMEA Director for Facebook Mobile who confirmed that the "majority of posts to Facebook are now digital, opposed to the text of old".

What we will see is a lot of post processing at work, with the native files not making their way to the eyes of consumers before being run through stringent algorithms first.

This means that processor speed is also going to play a larger part in the future, meaning if you want to use a truly powerful cameraphone you'll need to have at least a decent brand of quad-core CPU, and 64-bit chips will help with this move too in three to four years' time.

It also became clear during the discussion that there was a move towards video sharing as well as image sharing. There are a lot more issues concerned with the production of video, including sound quality and editing, mimicking the worry that quality is being sacrificed in the rush to be most popular through one's online persona.

What an increase in video means for the future will be seen, but as sharing pictures and images becomes more and more important, expect greater emphasis to be placed on both camera hardware and software.

Moissinac also stated at the event that Facebook saw video becoming the next big thing to share - in the same way that HTC was putting an emphasis on being able to create video highlights, other will want to create a moving representation of their experience.

This will have a knock on effect to storage capacity, especially since 4K video capture is becoming more prevalent on the likes of the Galaxy Note 3.

"People have thousands of photos of their kids," added Moissinac. "They are trying to find on their hard drives moments of audio. I think the next battle will be about being able to track down those 15 seconds of useful audio in all the hours of audio on the hard drive."

So it seems that the future of the cameraphone isn't actually a lot to do with the sensor itself - it's providing the richer way to capture sound, keep memories and store it easily, either online or locally, as well as being able to pick out the special moments from the ever-increasing reams of content.

Lytro sensors, with the ability to refocus the image after taking, will becoming more prevalent too, as the notion of a flat, shiny image becomes something that's interactive and manipulable, using technology to open up vast corridors of picture ingenuity.

The notion of having a 100MP camera may come to fruition, but not in a linear scale - sharing will always be the front and centre, but technology involving image interpolation will lead to some clever ideas bringing sharper and better images to the larger and clearer displays we'll inevitably be carrying around in three to five years time.


    

Say cheese! UK to trial paying cheques in via smartphone photos
Dec 26th 2013, 16:00, by Chris Smith

Say cheese! UK to trial paying cheques in via smartphone photos

The government has announced plans to trial a new scheme that would allow smartphone users to pay a cheque into their bank account simply by taking a photo and sending it electronically.

The scheme, which has the backing of the UK's major banks, would also allow cheques would clear in just two days, rather than the current five or six it takes for funds to become available.

Now the government plans to launch a consultation on the matter and will look into making the requisite legal amendments such a change would require.

Barclays will be among those banks to begin piloting the scheme in April 2014, with hopes the feature will be available to all of its customers by the end of the year.

"Moving into a virtual world will actually create a more secure customer experience than the paper experience today," said Antony Jenkins, the chief executive of Barclays.

Safe and convenient

Electronic cheque deposits are already widely used in the United States, with most of the major banks folding the functionality into their mobile apps.

The legal change was made stateside following the 9/11 terrorist attacks on the World Trade Centre, in order to cut down the paper trail across the country.


    

In Depth: The apps that should be pre-installed on every smartphone
Dec 26th 2013, 13:00, by James Rogerson

In Depth: The apps that should be pre-installed on every smartphone

The optimal Android pre-install

Smartphones are amazing tools that have revolutionised our ability to communicate, work and play on the move, but out of the box they can be somewhat lacking. Essential apps that most people use will often be absent and in their place there will be bloatware that only ever gets launched by accident.

The blank slate model of phones like the Google Nexus 5 at least avoid the latter problem, but on the flip side they're less likely to have the apps you do want, with the stock options bringing less than optimal functionality.

We've been into our greenhouse and drawn up the ultimate selection of apps that either fill major holes in functionality, are used by a majority of people or are just far and away the best at their given job.

But what are these optimal pre-installs we hear you ask? Well, we gave it some thought and came up with a selection for each of the three major mobile platforms: Android, iOS and Windows Phone 8.

The optimal Android setup

The wealth of customisation options for Android is both a blessing and a curse. If you put the time in it's possible to get an Android phone set up more or less exactly how you want. But it takes some effort and it helps if you have a knowledge of what apps are already out there.

Media

Music and video are both widely used on phones, but you really only need a few apps to get the most out of them both. If you're watching web videos then odds are you're watching YouTube, so the official YouTube app is a pretty essential addition to your handset - but don't worry, it's mostly on there already.

YouTube

There are a number of good options for watching locally stored media on your phone, but it's rare that any of them will come pre-installed on a handset. While it's debatable which the best really is we'd give the edge to VLC for Android.

It will play pretty much any file type you can throw at it and also supports multi-track audio and subtitles. Technically it's still in beta but that hasn't stopped it rendering most other Android video players almost obsolete - although MX Player gets a tip o' the TechRadar cap.

Poweramp

Moving on to audio, Poweramp Music Player has an almost unreasonable number of features, making it easy to play, organise and customise your music to your exact requirements.

Finally, no phone is complete without Shazam. Its music identification magic will mean you're never again left wondering what a song's called or who it's by.

Social

Getting the social side of a phone right should be easy. While there are dozens of social networks out there arguably only two are used by enough people to be considered essential inclusions.

If you haven't guessed we're talking about Facebook and Twitter, so the apps for each of them should be pre-installed on every Android phone.

You can also pop on SnapChat for the fun of it. Kids are into it. Best to look current.

Messaging

Handcent

Along with calls, messaging is an activity carried out by just about every smartphone owner, but the stock messaging apps aren't always up to much.

In fact Handcent SMS puts most of them to shame, with advanced features like the ability to lock or hide messages as well as the standard functionality you'd expect from an SMS app.

For text messaging Handcent SMS is great, but Skype is all but essential too as it allows you to have free video chats, plus you can have free text or voice conversations too, as it uses an internet connection to send messages.

Email

Getting a good email experience on your phone is almost as vital as a good SMS experience and to be fair most Android handsets do a pretty decent job of it, as Google's stock email app is certainly no slouch.

But for the versatility it gives you K-9 Mail is just that little bit better. With support for IMAP push email, multi-folder syncing, flagging, filing, signatures, saving email to your micro SD card and more it's seriously powerful.

Keyboard

With all that texting and emailing you're going to want a good keyboard. Most manufacturers include their own keyboards with Android phones and some do a better job of them than others, but you can't go wrong with SwiftKey.

SwiftKey

Multiple layout options ensure an optimal experience whatever size device you're using, but the real magic comes in SwiftKey's ability to learn from you. The more you use it the better it gets at predicting what words you want to use and when. Before long it will know what you want to say before you do.

Productivity

DropboxWith the limited space available on smartphones cloud storage can be key and with that in mind Dropbox should come pre-installed on every handset.

Sure, not everyone uses Dropbox, but it is one of the most popular cloud storage services around and is integrated with a lot of other apps. Plus, the app itself is slick and easy to use.

Adobe Reader is also pretty essential for productivity. You may not use it much but the day you want to view a PDF on your phone you'll be glad you have it.

Finally, because Android phones are basically mini computers, a file manager can become vital. There are a number of these around but ES File Explorer gets the job done and then some.

As well as being able to manage your files and folders you can also use it to compress and decompress ZIP files, kill unwanted tasks and upload or download from cloud storage.

Entertainment / news

Everyone has different go-to sites and sources for their news and entertainment, so recommending one specific website or newspaper wouldn't do much good.

But Flipboard pulls content from hundreds of sources and you can tailor it to what you're interested in for a curated and beautifully laid out news magazine. It's so good that HTC Has Tried Copying it, and Samsung has baked it right into the Galaxy Note 3.

Security

avastWith people increasingly using their phones for shopping and banking it's important to make sure you keep your information secure and there are two sides to that.

The first is keeping it safe from remote threats such as viruses and malicious apps and the easiest way to do that is with an antivirus such as avast! Mobile Security. That or another antivirus should come as standard on all Android phones.

The second aspect is keeping it safe from thieves or anyone else who gains physical access to your handset.

Cerberus anti theft does a fairly comprehensive job of that, by allowing you to remotely locate and track your device, wipe it, sound an alarm, lock it, record audio from the microphone, get a list of sent and received calls and more, maximising the chance of you getting your phone back and ensuring that if it comes to you can at least wipe it.

Shopping

If you shop online then you probably use Amazon and eBay at least some of the time, so the apps for both of these should be included on phones as standard as they make the experience so much smoother than attempting to use their mobile sites - although that's probably anti-competitive or something.

Bah, damn you legislation!

Widgets

WidgetLockerWidgets help set Android apart from the competition, but while they're often just a handy window into your favourite apps, some take on a life of their own.

WidgetLocker Lockscreen for example transforms your lockscreen into, well, whatever you want it to be.

Want the weather displayed front and centre? You can. Want a shortcut to an app or function on your phone? You can have that too and it can all be implemented in a variety of styles to ensure it looks the part.

Other essential widgets include Elixir 2, which has custom widgets for just about every setting or action imaginable and allows you to stick the shortcuts on your homescreen or even on your notifications shade.

Other

TruecallerBy having these apps installed as standard any Android phone could be better equipped to serve the needs of most users, but there are still a few holes to fill.

Tiny Flashlight for example will turn your phone into a torch at the touch of a button. Useful for anyone drawn to the dark.

Then there's thetrainline, which details train times, lets you buy tickets and provides station information, making it an essential tool for any rail traveller.

Last but not least, Android phones should come with Truecaller. It's a collaborative phone directory which in many cases will be able to tell you who's calling, even if the number isn't in your phone book - mimicking some of the functionality of Android KitKat. It also allows you to block nuisance callers.

The optimal iPhone setup

The lack of widgets, alternate keyboards and the like mean that iOS isn't quite as customisable as Android, but there are still a lot of essential apps available and while Apple has done a reasonable job of covering the basics, we reckon there are a lot of things that should be pre-installed but aren't.

Media

VLC

The optimal media apps to have pre-installed on an iPhone are pretty similar to those for Android. YouTube once again is essential, because, well, it's YouTube.

If you want to watch videos that you already have stored on your phone then VLC for iOS is a superb option, with file support that far exceeds most of its competitors.

For music the stock player actually does a pretty good job and there's not much in the way of compelling competition on the App Store, but it could definitely do with Shazam being installed to help you identify unknown songs.

Social

The same two apps rule the social roost on iOS as on Android: Facebook and Twitter. Not only are both of these used by an enormous number of people but their respective apps are a lot slicker and easier to use than their mobile websites.

Messaging

There aren't really any alternate SMS apps on iOS, so love it or hate it you're stuck with stock. That said, SMS isn't the only messaging option. Skype allows you to make free video and voice calls and send free text messages over 3G, 4G or Wi-Fi, making it pretty invaluable, and Facebook Messenger's Chat Heads are starting to gain traction.

We would recommend BBM - but we're not sure the service will still be active when you're reading this (we jest, of course).

Entertainment / news

Flipboard

There are hundreds of different news sources on the App Store. That's great but it's also a problem if you're interested in more than a few of them, as launching a dozen different apps just to get your news and entertainment fix is far from fun.

That's where Flipboard comes in. It combines all of your favourite news sources and topics into a single feed, making it easy to digest.

Shopping

While online shopping has become seriously big business in recent years there are still just two shops that really dominate the market: Amazon and eBay.

Between the two of them you can find just about anything, new or old and get it at a competitive price. Most people surely already shop at these places anyway so Apple should save everyone some time and just pre-install their apps on iPhones. If it was allowed to. It's not. Other retail services are available.

Other

Public transport can be a nightmare at times, particularly when things don't go according to plan. Trains are late or cancelled, platforms change and before you know it you're stranded in Littlehampton.

But with the help of thetrainline that can be avoided, or at least if the worst does happen you can easily work out the quickest way home.

It gives you live train information, including times and platforms and its 'next train home' feature will tell you how to get home as fast as humanly possible, so you can get back to watching game shows and taking pictures of your cat.

The optimal Windows Phone 8 setup

Windows Phone 8 lags behind the competition in terms of app selection, which means that getting an brilliant setup may not be possible if the apps or features you want aren't available. On the other hand with fewer apps to sift through doing so should be a lot quicker.

Media

Nokia MixRadioWhile YouTube was an easy recommendation for iOS and Android, the YouTube apps for Windows Phone aren't generally so impressive. Even Microsoft's own attempt at one is distinctly lacking.

But there is one YouTube app that does the service justice: YouTube HD. It's slick, easy to navigate and even includes advanced features like uploading and downloading videos.

Shazam is as useful here as on other platforms. It's the sort of app that anyone could find handy as we've all had times when we've wondered what a song is.

Finally for media, Nokia MixRadio really should come pre-installed on all Windows Phone 8 handsets. It already comes on Nokia ones and it's understandable that it doesn't come with competitors ones, but with the ability to listen to a personalised radio station for free with no adverts it's pretty essential.

Social

Facebook and Twitter once again come out on top as essential apps. Whether you're using iOS, Android or Windows Phone every handset should have these two pre-installed. However, Rowi is also a decent option if you're not into the official Twitter app.

Messaging

Skype is just as essential here as on iOS or Android. Free messaging, video calls and voice calls make it hard to say no to.

Productivity

If you plan to view or annotate any PDF's on your phone then Adobe Reader is probably the best option out there. Even if you don't think you want it now, one day it will be a life saver.

Entertainment / news

Nextgen Reader

Sadly Windows Phone doesn't have Flipboard, but it does have Nextgen Reader. It's more an RSS reader than a customisable magazine, but it's got a similarly attractive design and lets you read full stories without leaving the app.

If you have a Windows Phone handset and use RSS feeds, this should be your reader.

Shopping

As with the other platforms, Amazon Mobile and eBay are essential shopping apps on Windows Phone.

That said they're not quite so essential here as they don't feel as well designed as their iOS and Android counterparts, but they're still generally preferable to using the websites. That's a good enough nod for us.

Other

HERE Drive+Night time power cuts used to mean rifling through drawers for a torch, if you could even find the drawers, but if you have a smartphone with an LED flash then you've already got a torch in your pocket, you just need an app to activate it. Flashlight-X is one such app for Windows Phone.

With the touch of a button it will light up the LED flash and leave you wondering why you even own a torch any more.

HERE Drive+ does for sat-navs what Flashlight-X does for torches. It's a full featured sat-nav with voice guided turn-by-turn navigation. And it's free.

Being a Nokia app it comes with Nokia phones anyway, but it really would be great if it came with every Windows Phone handset. Admittedly only five worldwide aren't made by the Finns.


    

In Depth: Why the smartphone is about to beat the PS4 at its own game
Dec 25th 2013, 13:00, by James Rogerson

In Depth: Why the smartphone is about to beat the PS4 at its own game

The console vs the handset

In the US alone, smartphone gaming has around 126 million players, making it one of the most popular segments. By 2016 that's expected to rise to 144 million, according to a report by MediaBrix, which would equate to more than 8 in 10 smartphone users.

The popularity of smartphone games in the UK isn't quite so high, but according to a report by comScore, 52.4% of UK smartphone users were playing games on them at least once a month in the three months ending February 2012 and if those US figures are anything to go by the numbers are likely to be even higher now.

So why such a sudden surge in popularity? Are games getting better or are we just spending more time at bus stops and doctor's waiting rooms?

One of the main reasons is cost: games are cheaper to buy on smartphones than their PC or console counterparts. They're also a lot cheaper to make in general, meaning that the various app stores, particularly Google Play and the Apple App Store, have become flooded with an enormous selection of titles.

Then there's the fact that, according to eMarketer, 48.4% of the UK population will have a smartphone by the end of the year, essentially meaning that almost 1 in 2 people will already have a device capable of playing portable games, rather than needing to invest in extra hardware.

League of Evil

But graphics, content and control schemes still often hold phone games back. The question is, can the console experience ever be replicated by a smartphone and even if so: can gaming on a smartphone ever be as good as gaming on a console?

Graphics

For many people the term 'console quality' means high end graphics, which is understandable, since graphics are the most immediately obvious sign of a game's quality.

They don't make or break a game by any means but they are a major factor in how high quality a game is perceived to be.

Ultimately, smartphone games just aren't up to the same graphical standards as console games. That said, there is some crossover between low end console games and high end smartphone games, which demonstrates that the gap between the two may not be that enormous.

Asphalt 8

Take Asphalt 8: Airborne for example. It obviously doesn't look as good as something like the console version of Need for Speed: Most Wanted on the PS3 or Xbox 360 as there's far less graphical detail.

Test Drive Unlimited 2

But when played on the small screen of a smartphone it does arguably look comparable to Test Drive Unlimited 2 on the PS3 or Xbox 360, which is an impressive feat given that Asphalt 8 is free to play, while Test Drive Unlimited 2 cost around £40 at launch and even now costs over £15.

The difference in screen sizes also means that smartphones don't necessarily need to be as powerful as consoles to deliver high end graphics, as while smartphone games may not look great blown up on a big screen, the small display size of a phone hides many of the rough edges and lets them shine.

The power is coming

Even though smartphone games may not be able to compete graphically with most recent console games, top end smartphones are certainly at least as powerful as older consoles such as the Xbox and the PS2; in fact they're actually quite a bit more powerful on some metrics.

The PS2, for example, had just a 300 MHz processor, a 147 MHz Graphics Synthesizer GPU and 32 MB of RAM. Compare that to the Samsung Galaxy S4, which has a 1.9 GHz quad-core processor, a 400 MHz Adreno 320 GPU and 2 GB of RAM and, on paper, smartphones should be way ahead.

Of course the PS2 was specifically built around gaming, while the Galaxy S4 and other phones aren't, so the difference might not be as pronounced as you'd think.

So how close are they really? We had a chat with Gameloft to find out the real challenges and benefits you get when making a high-end smartphone game.

"Mobile chipsets are very competitive compared with current-gen consoles," a spokesperson told us. "With the exception of the polygon throughput, the latest chipsets already reach most of the shader rendering quality of current-gen consoles." They even went so far as to say that "the latest chipsets are capable of running current generation console games," albeit not referencing the recent PS4 / XBox One line-up, more their predecessors.

GTA: Vice City

And if proof were needed that smartphones can match or exceed the PS2 for gaming performance just look at how easily they cope with ports of last generation games, such as GTA: Vice City.

This runs well on high end handsets and isn't even as good looking as many smartphone games, such as Horn and Dead Trigger 2, so presumably it's not pushing phones to their limits.

Horn

Smartphones seem an unlikely new home for old favourites, but if more get ported they could soon be the go-to place for a dose of nostalgia, resurrecting games that were lost when we sold our old consoles or when they finally gave up after years of faithful service.

With new and more powerful smartphones being released all the time the gap between phones and new consoles may close too. Sure, the next generation of consoles has just arrived and initially they're likely to blow away anything a smartphone can do.

But five years down the line people will still be using the Xbox One and PS4, while Samsung will likely be up to the Galaxy S9 and there's no telling how powerful that will be, especially now that 64-bit chips are making their way into handsets.

These will be important, according to our Gameloft spokesperson, who said they will "help to push vector processing speed with less machine cycles, which is the main performance bottle neck in processing polygons."

But what about the games?

So that's the hardware - it's a much closer-run thing than some might expect. But gaming is nothing without the titles, so what kind of choice is on offer from the Play and App Stores of this world? Does it even come close to what you can buy at your local video games emporium?

Mobile gaming

There's logic behind the design decision to make smartphone games more snackable, since most people take their handsets with them everywhere, so having something to fill a few empty moments when you have nothing else to do is ideal, but it does mean that the games are often fairly disposable experiences, which can detract from console parallels.

It's not all doom and gloom for phones though, as while most smartphone titles pale in comparison to most console games, there are still some shining gems.

Ravensword: Shadowlands

Take Ravensword: Shadowlands for example. While it's no Oblivion it still contains an impressively enormous game world jam-packed full of things to do, including dozens of quests, skills and locations and hundreds of different items.

It's easily as big and as deep as your average console game, so when it comes to content there are at least a handful of smartphone games that reach console quality.

The Walking Dead

Then there are some console games which have actually made their way to smartphones or tablets as well, such as XCOM: Enemy Unknown and The Walking Dead. These are full featured versions of the console games of the same name and while the graphics don't look as good on a big screen, they are comparable when shrunk down on a portable display.

These aren't the most high profile, nor pack the highest production values, of console games, but if you can get current generation console games running on smartphones it still goes to show how small the gap between smartphone and console gaming could potentially be. Phones just need more games of that level of quality.

Pros and cons

There are some undeniable advantages to playing a game on a console over a smartphone. Playing on a 60 inch television with surround sound or even a 20 inch monitor with desktop speakers is far more immersive than playing on a 4-5 inch phone screen.

Console gaming

Though that's an area that's improving on phones, as while there was a time when 3.5 inch screens were considered big, a 5 inch screen is now more common and with phablets and tablets rising in popularity screen sizes are getting bigger still - and graphical processing power is having to follow suit to match that rise in pixels, which is a boon for gaming.

Another console advantage is that they have controllers that are positively rippling with buttons, making it easy to control mechanically complex games.

Smartphones on the other hand don't make use of buttons in game and any input you make by tapping the screen risks obscuring your already limited view of whatever's going on. Not to mention the fact that touchscreen controls are often clunky and imprecise.

But while most games benefit from a controller, some actually work really well on touchscreens.

Broken Sword

Things like Broken Sword, which are slow paced and simply require you to tap to interact with things work just as well as on PC and arguably better than on a console. The same is true of many turn based strategy and puzzle games, where quick inputs and fast reactions aren't necessary.

Infinity Blade 3

Games like The Room and Infinity Blade 3 are designed from the ground up as smartphone games and are built around a smartphone's strengths, ensuring they can be controlled superbly.

The Room, for example, makes full use of touch screen gestures to zoom in and out on objects and manipulate mechanisms with a speed and precision which would be hard to achieve using a controller.

Similarly all of Infinity Blade 3's actions can be carried out with a tap or a swipe, making for frantic, high speed duels. While everyone's favourite / most bored of title, Angry Birds, is so simple that it can literally be controlled with one finger, as you aim and fire your aggravated fowl.

Real Racing 3

Another challenge faced is that while console games tend to be big budget blockbuster affairs, smartphone games aren't so much indies as the gaming equivalent of a home movie. That's not always the case and the likes of Real Racing 3 and Infinity Blade 3 are testament to that.

Real Racing also adds another dimension: that of the freemium model. Free to play but slow to get through if you don't splash the cash, it allows gamers to choose their level of involvement - it helps that it's a stunning title, but it's a sign of things to come.

Can we replicate a console with a phone?

There are certainly benefits to gaming on a phone, but if you truly want to replicate the big screen and controller experience of playing on a console you can potentially do that too.

There are a variety of controllers available that are compatible with, or in some cases even designed specifically for smartphones.

Moga Pro

Some of them, such as the Moga Pro controller, include a cradle for the phone so that you can essentially turn your handset into a true handheld console, complete with the necessary buttons and sticks.

Others, such as the Nyko Playpad Pro, are just standard controllers, which don't clip to your phone, so they're no good for gaming on the move, but will be ideal if you stream or output your games to a television or monitor through a dedicated MHL cable or mirroring device.

DualShock 3

Some phones, such as the Sony Xperia Z1 and many other Xperia handsets, can even be made to work with Sony's DualShock 3 pad via Bluetooth, giving you the comfort of a familiar controller, though you will need to buy a USB On The Go cable to make the initial connection.

None of these are ideal solutions as a controller is likely to cost at least £15 and in many cases you also need an MHL cable to link your phone to a television which will also cost at least £10 for a half-decent option, while a console comes with everything you need out of the box.

Even once you've got a controller and screen to hand a phone is never likely to fully replicate the console experience. We put big screen gaming to the test with a £20 Moga Mobile Gaming System controller and an MHL cable paired with an HTC One and found that while the experience was reasonable it was no substitute for a home console.

Smartphone gaming 1

On a 32 inch screen Asphalt 8 looked a little blurry and lacking in detail, though Dead Trigger 2 fared rather better, almost passing off as a low budget console game.

It's understandable that blowing the games up led to lower quality visuals though, as our chatty Gameloft spokesperson told us "a high-end mobile game may be able to push 30% - 50% of the polygons of current-gen consoles," so it stands to reason that visual quality on a large screen is likely to be 50% - 70% worse.

Smartphone gaming 2

The controls weren't perfect either. Using a controller was definitely better than a touch screen, but there was slight lag with some inputs due to using a Bluetooth connection.

Worse than that, the games just didn't feel like they'd been designed for a controller as there was none of the precision or smoothness you'd experience on a home console, with jerkiness and stiffness creeping in.

Speaking of consoles though, there's always the likes of the Ouya or GameStick, which are attempts at making an Android powered home console. Laggy performance and a lack of games hold it back, but it points towards a future when smartphone games could be as comfortable on a television screen as on the move.

Can smartphone gaming be as good as console gaming?

The short answer is not yet, but there's a lot of hope for the future. Right now the overall experience of smartphone gaming is not as good as console gaming. Most smartphone games are substantially worse and their touchscreen control schemes are often clunky.

As an alternate way to experience your favourite smartphone games a proper controller and TV output are great options and won't break the bank, but they can't match a dedicated console.

However, certain smartphone games are just about of 'console quality' and there are even a few examples of higher-power games ported to smartphones.

XCOM: Enemy Unknown

For smartphones to truly match up to consoles they'll need to have more titles brought over at the very least, or better yet have more high profile, high quality exclusives. The Infinity Blade series has made good strides in that area, but few other smartphone exclusives compare.

As phones become more powerful, the games will inevitably be more popular and developers will work out more innovative ways of designing touchscreen controls, so we feasibly could see the phone matching a console mid-way through the life cycle of the PS4.

But currently playing a smartphone game on a big screen requires extra purchases and the experience isn't as slick as it is on a console.

In other words consoles will always have a place in the living room, while smartphones look set to become the gaming system of choice just about everywhere else.

There are still some hurdles for phones to overcome before they reach the same gaming standards as consoles, but phone hardware is improving at a breakneck pace.

Developers definitely believe things will only get better for the smartphone gamer and quickly, with our Gameloft spokesperson stating: "with each advancement that is made on the hardware and software end, the potential for more creative freedom for our developers and a more immersive experience for our fans increases."

Now... back to finally being able to complete Sonic the Hedgehog...

Still not sold on smartphone games? The Playstation 4 is here and we've reviewed it.


    

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