Friday, 12 September 2014

Review TechRadar: Phone and communications news 09-12-2014

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Week in Tech: Week in Tech: Watch out, Apple's back and bigger than ever
Sep 12th 2014, 14:00, by TechRadar

Week in Tech: Week in Tech: Watch out, Apple's back and bigger than ever

What's black and white and gold and completely invisible? The iPhone 6, if you were trying to watch Apple's live stream as it unveiled the biggest phones it's ever built. Apple also unveiled the long-rumoured iWatch, now called the Apple Watch, and a new way to pay called - yes! - Apple Pay.

Elsewhere Microsoft mulled the end of Windows Phone and the acquisition of Minecraft while Tesco saw Amazon's Fire Phone disaster and promptly canned its own smartphone plans. It's a particularly fun-packed Week in Tech!

The joy of six

In news that surprised exactly nobody, Apple launched the iPhone 6 in two variants: a big one and a bigger one. The iPhone 6 and iPhone 6 Plus have similar internals but different screen sizes, batteries, cameras and prices - the Plus is £100 more expensive - and David Nield has put together a handy guide to the important differences between the iPhone 6 and 6 Plus.

Space this watch

If you've ever wanted a watch that showed you planet earth instead of the time, you're in luck: the new Apple Watch has more faces than a politician and comes in a dizzying range of options. There are two sizes, six models and a bajillion different straps, and there's even an 18-carat gold option for the important celebrity and sheikh sectors.

We're still not convinced that smartwatches are anything more than an accessory rather than the future of computing, but as Gareth Beavis says, the Apple Watch is "probably one of the best smartwatches [almost] on the market."

Apple Pay pals

Pundits have been predicting NFC-enabled iPhones since 1832, and they're finally right: the iPhone 6 and Apple Watch have Apple Pay, an NFC-based payment system that enables you to buy things in the real world with a wave. It's currently US-only and while it's simple and effective, we can't help worrying that outside the US it'll be as useful, popular and widely supported as Apple's Passbook e-ticketing system.

Microsoft: let's dump Nokia and kill Windows Phone

Don't worry, they only mean the names. A leaked internal document says that Microsoft is abandoning the much-loved Nokia brand and the considerably less loved Windows Phone brand in favour of new names. No, not "please buy our phone" and "please, please, please buy our phone". The favoured new brands will be Lumia and Windows respectively.

(D)Rifting into view

Having taken the latest version of the Oculus Rift out for a spin ourselves, we can tell that the polished consumer version can't be too far away. This week we learned that it could be arriving as early as April 2015, though our sources tell us that date might be pushed back into the summer.

They also revealed that Oculus VR is planning to pull a Google Glass by launching the Rift in a public beta. We suspect there will be some sort of registration system, with only a lucky few getting their hands on the consumer-ready head-mounted display in its first wave.

A Notch in Microsoft's belt

Remember those ads where Victor Kiam liked a shaver so much he bought the company? Microsoft appears to feel the same about Minecraft. Microsoft is reportedly close to sealing a $2 billion deal that will make creator Markus "Notch" Persson a very rich man indeed.

The best of the best

It seems like the IFA gadget show was just a week ago, and that's because it was. Now the dust has settled and we've finally got some sleep, we've taken a look back at the very best tech IFA had to offer - and we've also picked out the unsung heroes, the tech that might not have hit the headlines but that may well find a place in your heart. It might even make the Bluetooth earpiece cool again.

Not every Hudl helps

And finally, one for all you UK-based folk: Remember Tesco's plans to make a Hudl smartphone? You can forget them again: in a move that's in no way connected with Amazon's Fire phone being a complete disaster, it's decided not to make its own smartphone after all. Maybe it'll get round to making a Passbook-compatible Clubcard instead.








Industry voice: The seven critical factors that ensure a great mobile experience
Sep 12th 2014, 11:15, by Richard Shreeve

Industry voice: The seven critical factors that ensure a great mobile experience

Introduction and customer experience

As we explained in a previous article, offering your products and services through mobile is hugely important. With people expecting to interact with your organisation whenever and wherever they want to, mobile provides the front door. The experience therefore needs to exist, be available on a device of the customer's choice, be context-sensitive, and be of a high quality.

Get it wrong, and it's never been easier for customers to take their money elsewhere (or for them to tell the world about their poor experience). But getting it right isn't just a question of going down to your nearest app development company and getting them to build you something pretty in a couple of weeks. However good the user interface is, this is merely part of a larger jigsaw, all of which needs to be in place for the experience to be a good one.

Mobile relies on a complex blend of capabilities and technologies to succeed. We'll now look at the main areas you'll need to address if you want to create a market-leading customer experience.

Every organisation is different

The first thing to remember is that there's no one-size-fits-all business case for mobile, nor can the same technology approach be used in all situations. Every organisation is different, and will want its mobile offering to focus on specific areas.

By extension, the metrics used to measure success will need to be thought about carefully: simple statistics are unlikely to reveal the true value that mobile is bringing.

So what are the seven critical success factors when it comes to ensuring a quality mobile experience? They are as follows…

1. Customer experience

This is the most important area to get right. Shrinking down your website – however wonderful it may be – is unlikely to translate into a great mobile experience, because people have different goals when using a mobile device as opposed to a computer.

A mobile banking customer is likely to want to check their balance or make a fast transfer between their accounts while they're out and about. The same person on the full website may want to search their statements to find a specific transaction. Different device, different context, different location, different goals. The mobile experience needs to be built from the ground up with this in mind.

Another factor that influences customer experience is how your mobile offering performs with a slow or indeed dead sluggish network connection. A high quality experience requires your mobile offering to handle such situations elegantly.

To get this right, you need to do your user research, by way of focus groups and persona profiling, to define user goals and user journeys. From this knowledge, you can design an experience, which will need to be tested and refined with real users, using techniques such as user testing and A/B testing, as well as heuristic evaluation. You'll typically need several rounds of testing to get the experience right, and remember that as platforms and expectations evolve, you should review your experience to make sure it still addresses users' needs.

2. Proliferation of device types

Delivering a high quality experience is particularly difficult when you're not sure what kind of device it will be consumed on. There's an almost infinite number of combinations of screen size, orientation, hardware spec, operating system (OS) and carrier network.

It's a huge challenge to design an experience that will work well across the board, so you'll need to know the sorts of devices and platforms your target market, customers or employees are using, and build something that gives the majority a high quality experience.

When making the decision about which devices and operating systems to support, bear in mind that the more you try to do, the greater the cost of development, testing, support and maintenance will be. Mobile platforms are fast-evolving things, and you'll need to keep pace with new hardware and operating systems as they become available – it doesn't look good if your app stops working as soon as an update to iOS or Android is released.

Device-wise, you need to strike a balance between cost and putting mobile services in front of as many people as possible.

3. The context-rich experience

Mobile devices are packed full of sensors and connectivity tools that can enrich the customer experience: you've typically got a GPS, Wi-Fi triangulation, clock, accelerometer, camera and a gyroscope. Information from some or all of these needs to be brought together intelligently – and combined with information from other systems – to create a context-rich experience that enables the user to achieve what they need to do at a given moment in an intuitive way.

For example, a phone can use its location sensors to know when a customer is in a shop, and then look up relevant information from a variety of services, such as special offers and price comparisons with other stores.

The flipside of this is to think about the implications of using data or services from third-parties. What if your mobile service is reliant on data from a partner, and that partner is unable to provide it? What if the data supplied by your partner is of low quality, or wrong? Could you face legal issues for providing incorrect information?

Analytics and security

4. The right analytics

Mobile provides an opportunity to capture and analyse many more user interactions. You can use these insights to segment your users more effectively, understand their behaviours and preferences, and then develop new products and services to cross-sell and upsell. You can also use the insights you gain to pinpoint sub-optimal processes, improve the overall customer experience and prove return on investment.

Achieving these benefits relies on your mobile service incorporating rich analytics from the start. This is much easier and cheaper than adding this capability later.

5. Reliability and resilience

Part of a first-class customer experience is reliability. And because mobile doesn't live in isolation, it isn't just your app or mobile site that needs to be robust. Mobile services will require information from other systems, so these too must be resilient: they not only need to deliver the right information at the right time to mobile, but must continue to perform well in their primary duties as well.

Mobile is likely to place enormous additional load on your infrastructure, because it makes your services available at new times and in new places. You must plan for this, and remember that the demand pattern for mobile will look very different from the ones your website sees. One option that can help you overcome these demand spikes is to use cloud hosting, which can be configured to link securely to your core systems.

6. Integrating with other systems

As touched on above, mobile services will need to link to other systems, many of which will not have been designed for the demands mobile will place on them. For example, you may want your mobile service to provide up-to-the-minute information about someone's account. This information may be stored in a system that is only updated once a day, meaning that you'll need to rethink and re-engineer the system if your mobile goals are to become a reality.

You also want to avoid the situation where a user is left waiting for the service to load because the behind-the-scenes systems aren't able to deliver the required information in time. You'll need to make intelligent use of caching and set up an appropriate, multi-tier architecture that handles interactions between user-facing front-ends and the back-ends.

7. Security

The final area you need to give careful consideration to is security, which is an incredibly complex topic. To provide the high quality service your customers want, you'll be exposing more of your systems and services to potential miscreants. Furthermore, you have little or no control over the devices your services are being used on, which could be jailbroken/rooted, and be harbouring malware such as keyloggers or man-in-the-mobile apps.

Think about what data is stored on the device and what the implications could be for the user and your organisation if it fell into the wrong hands. Consider what is sent between the device and your servers: what damage could someone harvesting this through a rogue Wi-Fi network or other man-in-the-middle attack do with the data?

Don't forget simpler forms of attack either: someone watching over your customer's shoulder while they type in their login details, for example. Then there's the tricky area of social engineering, as well as possible cross-channel methods of getting around security barriers.

These examples illustrate the importance of looking at security holistically: the processes and procedures you put in place need to be carefully planned and thought out across all channels that customers and employees interact through.

The tricky thing about security is that it can detract from the overall customer experience. Requiring several passwords and multi-factor authentication may give you rock-solid security, but have a negative impact on the customer experience. Paradoxically, too many hurdles can even reduce your security, because people may write down passwords if there are too many to remember. This highlights a real issue that will take time to get just right.

Remember that it may be possible to redesign your business processes to enable you to remove security hurdles in an acceptable way. The key to getting this right is to understand your organisation's overall attitude to risk, as well as your regulatory requirements around sensitive data, including the Data Protection Act.

Overcoming these challenges

These seven areas are complex and daunting to overcome, particularly when you start needing to combine them. To do so successfully, the entire delivery approach for mobile needs to change fundamentally from how it has worked for other delivery channels. We will look at this in greater depth in further articles.

About the author

Richard Shreeve is Consultancy Director at IPL, and has helped numerous big-name firms develop successful delivery strategies.








The LG G Flex 2 may drop screen size but up the resolution
Sep 12th 2014, 10:50, by Matt Hanson

The LG G Flex 2 may drop screen size but up the resolution

According to an executive at LG India, the LG G Flex 2 will apparently come with a smaller screen than its predecessor.

Although companies like Apple have been following the trend of increasing the screen sizes of their smartphones, it looks like LG is heading the other way, with the LG G Flex 2 sporting a screen that's smaller than the LG G Flex's 6-inch display.

Whilst the original LG G Flex's 6-inch screen had a resolution of 720 x 1280, leading to a pixel density of just 245ppi, the LG G Flex 2 is expected to be capable of a higher resolution.

Cramming those pixels in

The benefits of having a smaller screen but a higher resolution include having a higher pixel density, which leads to a more detailed and sharp image.

Whilst the LG G Flex's 6-inch and 720 x 1280 display lead to a 245ppi (pixels per inch) density, the new iPhone 6 crams 1334 x 750 pixels into a 4.7-inch screen, leading to a pixel density of 326ppi, resulting in a much better image quality on Apple's smartphone compared to LG's curved effort.

It's not clear what the size and resolution of the LG G Flex 2 will be at the moment, though a resolution of 1080 x 1920 seems more likely than the QHD, 1440 x 2560 offering on the LG G3.

There also isn't a release date for the LG G Flex 2 at the moment, though it is expected to launch in South Korea first before making its way to other territories.








HTC might be about to launch a GoPro-rivalling camera
Sep 12th 2014, 10:06, by Hugh Langley

HTC might be about to launch a GoPro-rivalling camera

The GoPro might be facing some serious competition soon, as HTC is said to be developing its first camera, which will be waterproof and designed for extreme sports.

A new report from Bloomberg claims the Taiwanese company is to reveal a camera with a wide-angle lens and 16MP sensor. We're told it will connect to both Android and iOS devices, and that HTC might release its own apps to support the camera.

There aren't many other details to go on, but the source says the camera will connect to smartphones directly rather than act as a standalone device.

A challenger appears

The company recently fired out invitations to a mystery New York event on October 8, titled 'Double Exposure', where we expect this new camera might make its debut.

Bloomberg's source also said that this may be the case, adding that a new selfie-focused smartphone may also be launched at the event.








iPhone 6 and iPhone 6 Plus pre-orders start today: here's how to get 'em
Sep 12th 2014, 00:48, by Michelle Fitzsimmons

iPhone 6 and iPhone 6 Plus pre-orders start today: here's how to get 'em

Apple blew its 4-inch screens goodbye September 9 by announcing two larger-than-ever-before iPhones, and now the iPhone 6 and iPhone 6 Plus are hours away from making it to customers ... sort of.

Pre-orders for the two iPhone 6s began at 12:01 a.m. PT/8:01 a.m GMT/5 p.m. AEST Friday. Apple's online store will roll out the pre-order red carpet for the new iPhones while a number of carriers are taking customer reservations.

Nabbing a new iPhone via pre-order saves you the hassle of queuing up at an Apple Store on September 19, the official iPhone 6 and iPhone 6 Plus release date. There's nothing wrong with that of course, especially if you're game to pull an all-nighter.

But if pre-ordering from the comfort of your home or office sounds like a better option, TechRadar has pooled all the info you need to secure a new iPhone.

If you live in the UK, head to our iPhone 6 release date: where can I get it? and iPhone 6 Plus release date: where can I get it? guides for a full carrier and SIM-free breakdown.

If you live in the US, we gathered carrier and price stats for both phones right here.

And for those living in Australia, Telstra, Optus, Virgin Mobile and Vodafone all plan on putting the new iPhones up for pre-order Friday, too.

Naturally, there's always securing one straight from the online Apple Store, though you may be in for some backlog if the site becomes overloaded with users.

Don't forget the prices

You may order your new iPhone early, but how much will it cost you?

In the UK, the iPhone 6 price SIM-free is £539 for 16GB, £619 for 64GB and £699 for 128GB. The iPhone 6 Plus price runs £619, £699 and £789 for the same configurations.

On-contract customers in the US can snag the iPhone 6 for $199, $299 or $399 and the iPhone 6 Plus for $299, $399 or $499, depending on the config.

As for Australian customers, the iPhone 6 goes from AUD$869 to AUD$999 to AUD$1,129. The iPhone 6 Plus price hits AUD$999, AUD$1,120 and AUD$1,249 for its respective storage sizes.








Thief nab your Apple Watch? Don't worry, it'll autolock
Sep 11th 2014, 21:49, by klee

Thief nab your Apple Watch? Don't worry, it'll autolock

Even after getting our hands on with the Apple Watch we still have a lot of questions about Apple's first wearable. Like, for example, what happens if a thief gets their wrists on it?

They wouldn't just be absconding with a $349 (about £215, AU$383) smartwatch, but also your iTunes account and credit cards thanks to Apple Pay.

Cult of Mac claims users can rest easier because the Apple Watch will automatically lock whenever the user takes off their watch. Supposedly the Apple Watch has sensors on its backside that will detect when it's not being worn and locks down the payment options behind a passcode as a security measure.

Of course, it's possible the wearable thief could also crack your passcode, but there will likely be some sort of added "Find my Apple Watch" security that allows users to remotely wipe their Watch.

Secrets revealed

Apple may have given its first smartwatch a big introduction, calling it the "one more thing" of the iPhone 6 keynote, but we're still learning much more about the Apple Watch every day.

An Apple spokesperson revealed on September 10 users should expect to recharge their wearable every night, and who knows what more we'll learn in the lead up to the Apple Watch's 2015 release.

  • Here's our first impression on Apple's first phablet, the 5.5-inch iPhone 6 Plus







SlingTV now shipping, free upgrade for Slingbox 500 owners
Sep 11th 2014, 17:50, by JR Bookwalter

SlingTV now shipping, free upgrade for Slingbox 500 owners

There's nothing like booting up your favorite hardware and finding a free software update available that adds new functionality, which owners of previous generation Sling hardware are receiving this week.

EchoStar-owned Sling Media Inc. today announced availability of SlingTV, the company's next-generation hardware, which replaces the previous Slingbox 500 with new, more mobile-centric software.

Priced at $299.99, SlingTV promises to enhance the living room experience, turning it into "Smarter TV" with the ability to access live or recorded pay television channels to anywhere in the world, direct to internet-connected smartphones, tablets or PCs.

Thankfully, existing Slingbox 500 owners will also be able to join in the fun, thanks to a free software upgrade arriving this week, which will also be pushed upon initial configuration for users who have just purchased their hardware.

Super Sling me

Among the SlingTV features first announced over the summer are a new on-screen TV main menu capable of being powered by the included SlingTV remote; users of the Slingplayer apps for iPhone or Android will also receive a software version of the remote with the next update sometime next week.

The software also debuts a new Gallery View, a visual-based interface which Sling hopes will make it easier for users to find something to watch, complete with Rotten Tomatoes ratings for movies and the ability to filter by a number of different categories.

Likewise, the new SlingTV Details View is geared toward sports fans looking for detailed game stats in real time, integrated Thuuz "excitement" ratings and movie or TV episode details for everyone else in your household.

SlingTV is now available to purchase from Sling.com and long list of 16 online and brick-and-mortar retailers in the US, including Amazon, Best Buy, Walmart, RadioShack and Costco Wholesale.

  • Keep the hype in check with our hands-on review of Apple Watch!







Telstra wants you on its new 700MHz 4G network
Sep 11th 2014, 02:27, by Farrha Khan

Telstra wants you on its new 700MHz 4G network

Telstra is expanding its commercial trials of its 4G 700MHz network just in time for the iPhone 6 and iPhone 6 Plus.

The 20 new areas to be switched on next week will include parts of Sydney, Adelaide, Darwin, Bundaberg, Yamba, and Sarina, joining parts of Darwin, Perth, Fremantle, Mt Isa, Mildura, Griffith, and Esperance, which already have access to Telstra and Optus' 4G 700MHz network.

Telstra has also announced that from January 1, 2014, when the 4G 700MHz network is officially switched on, it will cover a 3-kilometre radius around of all Australian capital city CBDs and 50 regional locations.

It also announced that collectively, Telstra's 4G network will cover 90% of Australia's population by the end January, 2015.

700MHz devices

With the expansion of the commercial trials, Telstra is boasting that customers who buy the new iPhone 6 and iPhone 6 Plus - available from September 19 - will be able to enjoy the benefits of the 700MHz network already (at least for those in the areas it is currently being trialed).

The iPhone 6 range joins the Samsung Galaxy S5 and the HTC One M8 as 700MHz-ready devices, with the telco noting that more smartphones and devices will be made available before the January 1 network switch-on.

The company also noted that it is expecting a million customers to have 700MHz-ready devices by the end of the year.

Telstra says that with the launch of the Samsung Galaxy Note 4 later this year, it will look to introduce carrier aggregation (combining 700MHz and 1800MHz spectrum bands), which the telco has also been trialing.


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