Saturday, 15 March 2014

Review TechRadar: Phone and communications news 03-15-2014

TechRadar: Phone and communications news
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Google Maps for Android is becoming a neat 'what's on' app too
Mar 15th 2014, 14:55, by Chris Smith

Google Maps for Android is becoming a neat 'what's on' app too

Google has rolled out a new version of Google Maps for Android, which won't just tell you how to get to your venue, but also what's happening when you get there.

Launched this week, the free update now features upcoming event listings for featured venues.

In theory, for those seeking something to do this weekend, the app becomes a 'what's on' guide, for local venues.

As the company points out on the Maps Google+ page, users can also search for specific genres of entertainment and see what's happening in their locale at any given time.

Jazz... nice!

"Like jazz? Find jazz. See a list of upcoming events and performances where listings are available," the company wrote.

As one commenter pointed out, the feature could be improved by allowing users to see events that are happening in the area rather than searching the individual venues. From there, the firm could potentially access one-touch directions to the venue.

Perhaps that's something Google is planning to integrate into a new version of Google Maps, but for now Android users have a neat new feature at their disposal.


    






The inevitable Samsung Galaxy S5 Zoom may have a hexa-core chip, huge display
Mar 15th 2014, 14:28, by Chris Smith

The inevitable Samsung Galaxy S5 Zoom may have a hexa-core chip, huge display

The Samsung Galaxy S5 is yet to hit shelves, but there's already talk of the inevitable flock of variants that are sure to follow later this year.

On this occasion, it's the Samsung Galaxy S5 Zoom, the likely next instalment in the company's rather strange part phone, part fully-fledged digital camera device that's the subject of speculation.

Benchmarking tests of the model SM-C115, which boasts a way-too-big-for-a camera-sounding 4.8-inch screen, 8GB of storage, 2GB RAM, Android 4.4.2 KitKat and, interestingly, Samsung's Exynos 5 Hexa chip.

According to the tests, uncovered by Italian site Webtrek.it, the rear-facing camera will be a whopping 20-megapixels, while the front of the device will feature a 2-megapixel camera sensor.

Surely this device can only be the S5 Zoom?

Gap in the market?

The Galaxy Zoom range, despite photographer-friendly specs and full access to the Google Play store has failed to gain much critical and commercial traction to this point.

The Galaxy S4 Zoom, the second in the series, came with a more reasonable 4.3-inch display, dual-core display, 10 x optical zoom and a 16-megapixel sensor, earned a 3.5 star review from TechRadar in 2013.

"We really want to like the Samsung Galaxy S4 Zoom but we're just not sure there's a gap in the market for it. If the camera or phone part was better or the price tag was lower then it would make sense, but right now it's a poor compact married to a mid-range phone at a high end price tag," our reviewer wrote.

Can the Galaxy S5 Zoom buck the trend and be a hit? Do you really want a camera with a near 5-inch screen? Is a hexacore processor really that necessary for a snapper? Let us know your thoughts.


    






Google bumps up Google Play password options, after in-app purchase lawsuits
Mar 15th 2014, 13:59, by Chris Smith

Google bumps up Google Play password options, after in-app purchase lawsuits

Google has silently rolled out a new version of the Google Play store, giving users the option to require a password every time an in-app purchase is made on their Android devices.

The changes gives parents the option of restricting in-app purchases made by children playing freemium games, while preventing those accidental purchases of new content for media apps.

The current system allows in-app purchases to be made within a 30 minute window of the last time the password was entered.

That system was the subject of a recent lawsuit brought by a woman in New York, whose son racked up $65.95 playing the Marvel Jump Smash game without having to enter a password.

Ramifications

As well as the password tweak, which remains optional for users, Google is also identifying which apps have in-app purchases available within the product description.

Google's change comes after Apple has taken the brunt of the fury over in-app purchases so far, which is now refunding 'accidental' purchases.

Following a Federal Trade Commission ruling in January, the firm forked over $32.5m in refunds to customers who'd been unwittingly charged for in-app purchases.

Are these the first ramifications of these talks? Are more to come? Let us know your thoughts below.


    






In Depth: 50 best iPhone games: fantastic free and paid games
Mar 15th 2014, 12:01, by Craig Grannell

In Depth: 50 best iPhone games: fantastic free and paid games

50 best iPhone games: 1-25

Gaming on iOS is so big that the platform is becoming so dominant it is threatening the likes of Nintendo and Sony, previous kings of the mobile-gaming hill.

Yet for all iOS's gaming prowess, there's no escaping the fact the App Store has a lot of dross. Apple's relative openness, in enabling anyone to develop for the system, means there's no quality control; the flip-side is previously undiscovered indie talent finding an outlet for frequently innovative fare.

Too often, though, people focus only on the negative, mistaking stories about in-app purchases and low-quality clones for thinking that there are no good games on iOS. But there are. In fact, the best games on iOS are among the very best available, mixing traditional fare with titles that could only have appeared on a capable multitouch device. Here are our current favourites…

1. Asphalt 8 (free)

At some point, a total buffoon decreed that racing games should be dull and grey, on grey tracks, with grey controls. Gameloft's Asphalt 8: Airborne dispenses with such foolish notions, along with quite a bit of reality. Here, then, you zoom along at ludicrous speeds, drifting for miles through exciting city courses, occasionally being hurled into the air to perform stunts that absolutely aren't acceptable according to the car manufacturer's warrantee.

50 best iPhone games: the greatest free and paid games around

2. Badland ($3.99/£2.49)

This darkly humorous title at its core echoes copter-style games, in you prodding the screen to make your avatar fly. But the hazards and traps are devious and plentiful, imaginative and deadly contraptions in silhouette, ready to eliminate any passing creature. Your retaliation in Badland comes via cloning your flying monster, and figuring out how to manipulate the environment to bring as many clones home as possible.

50 best iPhone games: the greatest free and paid games around

3. Beat Sneak Bandit ($2.99/£1.99)

One thumb is plenty when a game's so cleverly designed. Beat Sneak Bandit is part rhythm-action, part platformer and part stealth game, with the titular hero aiming to steal back the world's clocks from the nefarious Duke Clockface. You move on the beat, rebounding off walls, and avoiding guards and alarms. It's clever, charming and brilliant.

50 best iPhone games: the greatest free and paid games around

4. Blackbar ($2.99/£1.99)

As much a warning about digital surveillance as a word-based puzzler, Blackbar is a unique and compelling iOS classic. The game comprises single screens of communications, many involving your friend who's gone to work in the city within what you soon learn is a worryingly oppressive society. You literally fill in the blanks, while becoming immersed in a stark dystopian reality that's fortunately still peppered with warmth, humour and humanity.

5. Bejeweled (free)

We've lost count of how many gem-swappers exist for iOS, but PopCap's Bejeweled has a long history, its maturity reflected in this iPhone release. Along with a polished standard mode, where you match three or more gems with each swap, there's Diamond Mine (dig into the ground), Butterflies (save insects from spider-ronch doom), and Poker (make 'hands' of gems).

6. Beyond Ynth ($1.99/£1.49)

This fantastic platform puzzler stars a bug who's oddly averse to flying. Instead, he gets about 2D levels by rolling around in boxes full of platforms. Beyond Ynth hangs on a quest, but each level forms a devious test, where you must figure out precisely how to reach the end via careful use of boxes, switches and even environmental hazards.

50 best iPhone games: the greatest free and paid games around

7. Bit Pilot ($1.99/£1.49)

A pilot finds himself trapped inside a tiny area of space frequented by an alarming number of deadly asteroids. You must stave off death for as long as possible. Bit Pilot is the best of the iOS avoid 'em ups, with precise one- and two-thumb controls guiding your tiny ship, effortlessly dodging between rocky foes — until the inevitable collision.

50 best iPhone games: the greatest free and paid games around

8. Boson X ($1.99/£1.49)

In what we assume is a totally accurate representation of what boffins in Geneva get up to, Boson X finds scientists sprinting inside colliders, running over energy panels and then discovering particles by leaping into the abyss. It's equal parts Super Hexagon, Tempest and Canabalt, and it's very addictive indeed.

50 best iPhone games: the greatest free and paid games around

9. CRUSH! ($0.99/69p)

CRUSH! is deceptive. At first, it appears to be little more than a collapse game, where you prod a coloured tile, only for the rest to collapse into the now empty space. But subtle changes to the formula elevate this title to greatness: the tiles wrap around, and each removal sees your pile jump towards a line of death. So even when tiles are moving at speed, you must carefully consider each tap.

50 best iPhone games: the greatest free and paid games around

10. Device 6 ($3.99/£2.49)

Device 6 is first and foremost a story — a mystery into which protagonist Anna finds herself propelled. She awakes on an island, but where is she? How did she get there? Why can't she remember anything? The game fuses literature with adventuring, the very words forming corridors you travel along, integrated puzzles being dotted about for you to investigate. It's a truly inspiring experience, an imaginative, ambitious and brilliantly realised creation that showcases how iOS can be the home for something unique and wonderful.

11. Dark Nebula 2 HD ($2.99/£1.99)

One of the first titles to truly make use of the iPhone gyro, Dark Nebula was a beautiful tilt-based steampunk adventure and dexterity test, leading a strange craft through maze-like levels. The sequel ramped up the beauty and complexity, and the HD reissue added iPad and Retina support. The title still feels fresh and is perfectly suited to mobile, rewarding speed-runs and careful exploration of each level alike.

12. Death Ray Manta ($0.99/69p)

Akin to what Robotron might have looked like had its developer managed to recreate a 24-hour sherbet binge on-screen, Death Ray Manta is a wonderful, eye-searing twin-stick shooter. But whereas you initially think KILL ALL THE THINGS, each level contains a collectable 'tiffin'. Death Ray Manta therefore becomes both shooter and puzzler as you attempt to score the maximum 64 — and you've only got one life.

50 best iPhone games: the greatest free and paid games around

13. Drop7 ($2.99/£1.99)

One of the earliest iOS puzzlers, Drop7 is these days in need of some TLC, but it remains as compelling as ever. You drop discs into a well, and they disappear when in a row or column that matches their number. The key to success is to set up chains of destruction — especially tough when 'junk' levels arrive frequently.

50 best iPhone games: the greatest free and paid games around

14. Eliss Infinity ($2.99/£1.99)

Eliss was the first game to truly take advantage of iOS's multitouch capabilities, with you combining and tearing apart planets to fling into like-coloured and suitably sized wormholes. Eliss Infinity, a semi-sequel, brings the original's levels into glorious Retina and adds a totally bonkers endless mode. Unique, challenging and fun, this is a game that defines the platform.

15. Gridrunner (Free)

Jeff Minter is a shoot 'em up genius, and his Gridrunner series has a long history, starting out on the VIC-20, at the dawn of home gaming. This update riffs off classic Namco arcade machines but also shoves modern bullet-hell mechanics into a claustrophobic single screen, and in this version's survival mode, you have just one life. Argh! The 69p/99c 'Oxtended Mode' IAP adds the rest of the standard game.

16. Frisbee Forever 2 (Free)

We already covered Frisbee Forever on this list, with its Nintendo-like fling-a-plastic-disc about larks. Frisbee Forever 2's essentially more of the same, but prettier, smoother and with wilder locations in which to fly through hoops and collect stars. It's lovely and costs precisely zero pence, so download it.

50 best iPhone games: the greatest free and paid games around

17. Hero Academy (Free)

Most developers create games from code, but we're pretty sure Hero Academy's composed of the most addictive substances known to man all smushed together and shoved on to the App Store.
The game's sort-of chess with fantasy characters, but the flexibility within the rule-set provides limitless scope for asynchronous one-on-one encounters. For free, you have to put up with ads and only get the 'human' team, but that'll be more than enough to get you hooked.

50 best iPhone games: the greatest free and paid games around

18. Hundreds ($4.99/£2.99)

Stark and minimal, Hundreds is both playful and brutal at its core. The aim is to inflate discs until the magic 100 figure is reached, but any collisions while a disc is inflating (and a volatile red) spells the immediate end of your go. Initially simple, Hundreds rapidly throws hazards into the mix, forcing deep thinking and quick fingers.

50 best iPhone games: the greatest free and paid games around

19. Icebreaker: A Viking Voyage ($0.99/69p)

There are more famous swiping games on iOS — Cut the Rope and Fruit Ninja spring to mind — but Icebreaker has oodles more charm, loads more character and, importantly, better puzzles. The animated, cartoon-like world feels alive under your fingers as you cut ice blocks, rope, slime and more to return helmeted chums to a waiting boat.

50 best iPhone games: the greatest free and paid games around

20. Impossible Road ($1.99/£1.49)

A roller-coaster ribbon of road winds through space, and your only aim is to stay on it and reach the highest-numbered gate. But Impossible Road is sneaky: the winding track is one you can leave and rejoin, if you've enough skill, 'cheating' your way to higher scores. It's like the distillation of Super Monkey Ball, Rainbow Road and queue-skipping, all bundled up in a stark, razor-sharp package.

50 best iPhone games: the greatest free and paid games around

21. Letterpress (Free)

What mad fool welds Boggle to tug o' war Risk-style land-grabbing? The kind who doesn't want anyone to get any work done again, ever, that's who. Letterpress is, simply, the best word game on the App Store.
You make words to win points and temporarily 'lock' letters from your opponent by surrounding them. The result is a tense asynchronous two-player game with plenty of last-move wins and general gnashing of teeth when you realise 'qin' is in fact an acceptable word.

50 best iPhone games: the greatest free and paid games around

22. Micro Miners ($1.99/£1.49)

Marrying the elegance of digging games like Where's My Water? with the semi-controllable critters from Lemmings, Micro Miners is a superb real-time puzzler. Initially simple, the game is soon complicated by the need to switch the colour of miners, collect objects, and avoid or utilise deadly gas and lava. It's extremely tough later on, but you'll see it through to the bitter end.

23. Magnetic Billiards (free)

A game that could have been called Reverse Pool For Show-Offs, Magnetic Billiards lacks pockets. Instead, the aim is to join like-coloured balls that cling together on colliding. Along the way, you get more points for trick shots and 'buzzing' other balls that must otherwise be avoided. 20 diverse tables are provided for free, and many more can be unlocked for $1.99/£1.49.

24. Limbo ($4.99/£2.99)

A boy awakens in hell, and must work his way through a deadly forest. Gruesome deaths and trial and error gradually lead to progress, as he forces his way deeper into the gloom and greater mystery. Originating on the Xbox, Limbo fares surprisingly well on iOS, with smartly designed controls; and its eerie beauty and intriguing environments remain hypnotic.

50 best iPhone games: the greatest free and paid games around

25. Mikey Hooks ($1.99/£1.49)

If iOS is supposed to be no good for traditional 2D platform games, it's a good job no-one told the developer of Mikey Hooks. The mechanics aren't a million miles away from Nintendo titles starring a certain plumber, but Mikey's also armed with a rope that can attach to hooks dotted about the levels, enabling him to speedily swing to glory. An emphasis on time-attack racing and surprisingly solid controls round out a first-rate title.

50 best iPhone games: the greatest free and paid games around

50 best iPhone games: 26-50

26. Need For Speed Most Wanted ($6.99/£2.99)

Racing games are all very well, but too many aim for simulation rather than evoking the glorious feeling of speeding along like a maniac. Most Wanted absolutely nails the fun side of arcade racing, and is reminiscent of classic console title OutRun 2 in enabling you to effortlessly drift for miles. Add to that varied city streets on which to best rivals and avoid (or smash) the cops, and you've a tremendous iOS racer.

50 best iPhone games: the greatest free and paid games around

27. New Star Soccer (Free)

Starting out as a fresh-faced teen in a lowly non-league side, your aim in New Star Soccer is to make your way to a top-flight club. Along the way, you get chances in each match to win balls and score goals. It's management-lite with fun playable highlights, and although there's a whiff of freemium in the energy model, New Star Soccer's top-of-the-table, if you're willing to put in a few bucks here and there.

50 best iPhone games: the greatest free and paid games around

28. PUK ($1.99/£1.49)

PUK reminds us of what someone with a minimalism fetish might make of Angry Birds, before speeding everything up to manic levels. Here, each level lasts mere seconds, as you frantically fling discs at portals; and then just as you've got into the groove, deadly black levels aim to throw you off balance. There are no cartoon squawks here — just pure, adrenaline-fuelled arcade action.

29. QatQi (Free)

QatQi starts off a bit like Scrabble in the dark, until you figure out that you're really immersed in a kind of Roguelike mash-up. So although the aim is to make crosswords from a selection of letters, you're also tasked with exploring dungeons to find score-boosting stars and special tiles.

30. Osmos ($2.99/£1.99)

This superb arcade puzzler is at times microscopic and at others galactic in nature, as you use the power of physics and time to move your 'mote' about. Some levels in Osmos are primordial soup, the mote propelled by ejecting bits of itself, all the while aiming to absorb everything around it; elsewhere, motes circle sun-like 'Attractors', and your challenge becomes one of understanding the intersecting trajectories of orbital paths.

50 best iPhone games: the greatest free and paid games around

31. Plague Inc ($0.99/99p)

Having no truck with saving the world, Plague Inc. instead has you methodically and purposefully ruin it, bringing about the end of humanity through a global plague. Puny humans fight back as the infection adapts and grows. It's lots of fun right up until you chance upon an article about antibiotic resistance…

50 best iPhone games: the greatest free and paid games around

32. Plants vs Zombies ($0.99/69p)

Yes, we know there's a Plants vs. Zombies 2, but some dolt infected that with a pointless time-travel gimmick and a freemium business model. The charming, amusing, silly and sweet original remains where it's at. For the uninitiated, you repel zombies with the power of hostile plants. Countless other defence titles exist for iOS, but PopCap's classic, Plants vs Zombies, is still the best.

50 best iPhone games: the greatest free and paid games around

33. Rayman Fiesta Run ($2.99/£1.99)

The iOS Rayman games are considered by some to be reductive, overly simplifying console-style platforming to an instant runner with bells on. We instead consider Ubisoft's games distilled: they take the essence of platforming action — running, jumping, timing — and make it truly fit for mobile. Smart, varied level and character design, along with a well-considered unlock mechanism, ensure Rayman Fiesta Run's an iOS classic.

50 best iPhone games: the greatest free and paid games around

34. Ridiculous Fishing ($2.99/£1.99)

If Ridiculous Fishing is what fishing's really like, we've been missing out all these years. An angular fisherman casts his line into the inky gloom, where you cunningly avoid fish by tilting your device. Snag one and the hero reels the line back in, and you jerk your iPhone from side to side, aiming to catch as many fish as possible. At the surface, the catch is flung into the sky, to be blasted to pieces by powerful weaponry. Longevity's secured by an amusing in-game store and social network parody, along with several fishing spots to visit.

50 best iPhone games: the greatest free and paid games around

35. Slydris ($1.99/£1.49)

This sort-of-Tetris has you drop sets of coloured blocks into a well. Tactics are of paramount importance, since you can move only one block for each new line of junk that's introduced. Slydris therefore becomes an ongoing challenge, a deceptively deep slice of strategy, gravity, block management and combos.

36. SpellTower ($1.99/£1.49)

SpellTower is a fantastic word game that starts off easy. You get a grid of letters and remove them by dragging out words. Your only foe is gravity, letters falling into empty space as completed words disappear. But then come new modes, with ferocious timers and numbered letters that won't vanish unless you craft long enough words. And there always seem to be too many Vs!

37. Stickets ($2.99/£1.99)

Another one of those elegant and seemingly easy puzzle games, Stickets lurks quietly before merrily smashing out your brain with a brick. It's all about a five-by-five grid and multicoloured L-shaped blocks. You drop the blocks and can remove slabs of colour three squares in size or bigger. You earn just one point per tile placed. Good luck in getting to triple figures.

50 best iPhone games: the greatest free and paid games around

38. Threes! ($1.99/£1.49)

Threes! is all about matching numbered cards. 1s and 2s merge to make 3s, and then pairs of identical cards can subsequently be merged, doubling their face value. With each swipe, a new card enters the tiny grid, forcing you to carefully manage your growing collection, and think many moves ahead. The ingenious mix of risk and reward makes it hugely frustrating when you're a fraction from an elusive 1536 card, but so addictive you'll immediately want another go.

39. Touchgrind Skate 2 ($4.99/£2.99)

You can almost see the development process behind this one: "Hey, fingers look a bit like legs, so if we put a skateboard underneath…" And so arrived one of the finest iOS sports titles, with you using your fingers to roam urban locations and perform gnarly stunts. Admittedly, this game is tricky to master, but it's hugely rewarding when you do so, and video highlights can be shared with your friends. The game's also a great example of touchscreen-oriented innovation — Touchgrind Skate just wouldn't be the same with a traditional controller.

40. Super Hexagon ($2.99/£1.99)

Ah, Super Hexagon. We remember that punishing first game, which must have lasted all of three seconds. Much like the next — and the next. But then we recognised patterns in the walls that closed in on our tiny ship, and learned to react and dodge. Then you threw increasingly tough difficulty levels at us, and we've been smitten ever since.

50 best iPhone games: the greatest free and paid games around

41. Super Stickman Golf 2 ($0.99/69p)

If you've often thought golf would be much better if it was played on Mars, or in a giant castle, or in dank caverns with glue-like surfaces, Super Stickman Golf 2 is the game for you. Its side-on charms echo Angry Birds in its artillery core, but this is a far smarter and more polished game. It also boasts two equally brilliant but different multiplayer modes: one-on-one asynchronous play and frantic multiplayer racing.

50 best iPhone games: the greatest free and paid games around

42. Super Monsters Ate My Condo

Logic? Pah! Sanity? Pfft! We care not for such things, yells Super Monsters Ate My Condo. It then gets on with turning the match-three genre and Jenga-style tower-building into a relentless time-attack cartoon fest of apartment-munching, explosions, giant tantrums and opera. No, really.

50 best iPhone games: the greatest free and paid games around

43. Superbrothers: Sword and Sworcery EP ($4.99/£2.99)

Apple's mobile platform has become an unlikely home for traditional point-and-click adventures. Sword & Sworcery has long been a favourite, with its sense of mystery, palpable atmosphere, gorgeous pixel art and evocative soundtrack. Exploratory in nature, this is a true /adventure/ in the real sense of the word, and it's absolutely not to be missed.

50 best iPhone games: the greatest free and paid games around

44. Tiny Wings ($0.99/69p)

This sweet endless title stars a bird who loves to fly but doesn't have the wings for it. Instead, she uses gravity, sliding down hills and then propelling herself into the air from the top of adjacent slopes. Meanwhile, in another mode, her offspring are happily racing, bounding over lakes, eager to earn the biggest fish from their mother. Whichever route you take, Tiny Wings is a vibrant, warm and friendly experience.

50 best iPhone games: the greatest free and paid games around

45. Trainyard ($2.99/£1.99)

Trainyard is another devious puzzler that at first seems a cinch. Initially, you merely drag tracks to lead trains between stations of the same colour. But then rocks enter the fray, along with colour-mixing and train-splitting. Before you know it, you've 14 stations, seven trains, hazards aplenty and an aching brain from figuring out how to get all the trains home safely.

50 best iPhone games: the greatest free and paid games around

46. Triple Town

Three bushes make a tree! Three gravestones make a church! OK, so logic might not be Triple Town's strong suit, but the match-three gameplay is addictive. Match to build things and trap bears, rapidly run out of space, gaze in wonder at your town and start all over again. The free-to-play version has limited moves that are gradually replenished, but you can unlock unlimited moves via IAP.

47. Zen Bound 2 ($2.99/£1.99)

One of the most tactile puzzlers around, Zen Bound 2 doesn't sound terribly exciting, in that you're wrapping sculptures in rope. But the atmosphere and polish combine with a nagging percentage bar, urging you to perfect each level. With no time limit, it's one of the more soothing puzzlers in this round-up, but it also never drifts towards the noodly.

48. Walking Dead (Free)

We do like a good zombie yarn, as long as we're not the subject matter, having just had our brains eaten. Walking Dead successfully jumped from comic to TV screen, and it's just as good in its interactive incarnation. The first part of the story is free, and you can then buy new episodes; if you survive, season 2 is also available.

50 best iPhone games: the greatest free and paid games around

49. Year Walk ($3.99/£2.49)

Year Walk preceded the same developer's iOS masterpiece Device 6, but is equally daring. It's a first-person adventure of sorts, with more than a nod towards horror literature and, frankly, the just plain weird. It's unsettling, clever, distinctive and beautifully crafted — another unmissable and original touchscreen creation.

50 best iPhone games: the greatest free and paid games around

50. Zookeeper DX ($0.99/69p)

It's rare we find a Bejeweled-like match game that can give Bejeweled a run for its money, but Zookeeper is an exception. Starting life on the Nintendo DS, the title ably makes the leap to touch. You're tasked here with matching animals, the pace of levels rapidly increasing as you progress. Before long, you're desperately chaining combos to keep the timer up, simultaneously cursing how many rabbits have suddenly appeared.

50 best iPhone games: the greatest free and paid games around


    






Looks like WhatsApp's VoIP feature will fit right in with iOS 7
Mar 14th 2014, 18:11, by Michael Rougeau

Looks like WhatsApp's VoIP feature will fit right in with iOS 7

Alleged screenshots of WhatsApp's upcoming Voice over IP feature have surfaced, and they show an app that looks a lot like iOS 7's Phone app.

The images come from iPhoneItalia, which also claims that besides the addition of VoIP, the new WhatsApp won't be very different from the existing app.

The VoIP feature will allow WhatsApp users to make voice calls with their smartphones and tablets over Wi-Fi and cellular connections.

Facebook-owned WhatsApp has been expected for weeks to introduce VoIP soon, but there's still no official arrival date.

Competition by imitation

WhatsApp announced that it would soon add VoIP at MWC 2014, shortly after Facebook bought the company for $19 billion (about £11.4b, AU$21b).

As has been pointed out, the VoIP design seen in these alleged screenshots pretty closely resembles the Phone app in iOS 7, from the blurred background image to the circular, red end call button.

The other semi-big change supposedly coming in the next WhatsApp update is that the camera button to attach photos to messages will be located right above the keyboard instead of tucked away behind the "more" button.

Despite the info, there's still no word yet on when this update is coming.

  • Here's everything TechRadar knows about the iPhone 6

    






Samsung's latest accessories include ultrasonic cover, print-reading stand
Mar 14th 2014, 18:10, by klee

Samsung's latest accessories include ultrasonic cover, print-reading stand

Samsung is introducing three new accessibility-oriented accessories for the Galaxy Core Advance made specifically to help the disabled or visually impaired.

The first, and perhaps most impressive, of the three is an Ultrasonic Cover that uses sound waves to detect people and objects ahead of the user.

It's nowhere near a bat(man)'s echolocation, but it can send out obstruction-sensing sound waves up to two-meters away.

After detecting an object, the cover will inform visually impaired users if they're getting close through vibration and spoken alerts.

Glove

Smartphone, tell me a story

Another accessory Samsung announced for its low cost smartphone was the Optical Scan Stand. It's essentially a scanner set on a stand that reads any printed materials passing in front of its sensor.

Once the user taps the Optical Scan application on the Core Advance, the device will automatically recognize and read the text out loud.

Samsung, Optical Scan Stand, Optical Scan Stand, Ultrasonic Cover, smartphone accessories, Newstrack

Samsung's last little helper is called the Voice Label, which allows the user to identify objects with their phone and make notes or tag voice labels to them.

Voice labeling works with all NFC-enabled electronics and it's meant to help the visually impaired with distinguishing their devices and recording a short explanation on how to use them.

The new Galaxy Core Advance accessories are already available and Samsung noted it has plans to expand the accessibility to its other Galaxy devices in the future.

  • Samsung's new flagship smartphone is here; see our hands on with the Galaxy S5

    






Faucet of iOS 8 leaks take aim at Notification Center, Game Center
Mar 14th 2014, 18:04, by JR Bookwalter

Faucet of iOS 8 leaks take aim at Notification Center, Game Center

iOS fans have had a veritable smorgasbord of leaks this week that could offer insight into what Cupertino is planning for its mobile OS this year - and there's still more to come.

9to5Mac is wrapping up a busy week of iOS 8 rumors and leaks by detailing a number of other areas Apple appears interested in tweaking, according to an unnamed source allegedly familiar with what the company is considering for the next release.

First up is a more streamlined Notification Center that removes the third and seldom-used "Missed" tab, sticking to the far more useful "Today" and "All" views to make the information presented there easier to access.

The built-in Messages and Voice Memos apps are also said to get modest overhauls, with the former adding an option for automatically deleting message threads after a certain period of time, with a more refined button arrangement in the latter.

RIP Game Center?

Moving on to potentially larger changes with iOS 8, Apple is said to be considering the removal of its Game Center app, instead pushing its somewhat limited functionality into apps that actually tap into the social gaming service.

Although few drivers are actually using CarPlay now that iOS 7.1 is available, Apple also appears to be working on cutting the Lightning cord requirement, allowing compatible vehicles to work wirelessly over a presumably ad-hoc Wi-Fi network instead.

Last but not least, a new developer API is rumored to be in testing that provides an "XPC" service, which apps can use for better data sharing and communication between each other.

Earlier rumors this week revolved around changes to Apple Maps, the potential for iTunes Radio to become its own app and the possibility of new Preview and TextEdit apps, but keep in mind this is all just speculation and hearsay until company executives walk on stage and make it real.

  • Don't forget to check out the latest iPhone 6 rumors!

    






Blackberry 'Kopi' reappears on the radar, but will it ever see the light of day?
Mar 14th 2014, 16:49, by Chris Smith

Blackberry 'Kopi' reappears on the radar, but will it ever see the light of day?

Last we heard about the BlackBerry device codenamed 'Kopi,' reports claimed it and its 'Cafe' stablemate had been cancelled by new CEO John Chen amid plans to re-evaluate future handset launches.

Now, a few months on from those prophecies of doom, the QWERTY-packing device has reappeared on the radar thanks to new leaked pics unearthed from Weibo by the N4BB side.

Thought to the an entry-level device, sitting between the BlackBerry Q5 and Q10 devices, although with a slighter squarer form factor, the K-Series 'Kopi' phone was thought to be arriving this month.

Not a lot was known about the handset, prior to BlackBerry's rumoured redaction, but a Qualcomm Snapdragon MSM8960 processor had also been tipped.

Kopi lives?

Whether BlackBerry still has plans to launch this device, as it continues an apparent transition away from devices and into services, and in what markets remains to be seen.

According to the N4BB report, the device is 'still making it's way to BlackBerry partners,' so perhaps the firm is testing the waters ahead of a potential release later this year.


    






In Depth: Nexus 6: what we want to see
Mar 14th 2014, 16:32, by Simon Hill

In Depth: Nexus 6: what we want to see

The key features the Nexus 6 needs

Fans of the cutting edge vanilla Android experience were quick to fall in love with the Nexus 5. It ushered in Android 4.4 KitKat with a sexy Google Experience Launcher on top, but it wasn't perfect.

Originally imagined as reference devices to inspire original equipment manufacturers, recent Nexus smartphones have grown beyond that brief to drive down prices and raise expectations. With Play editions of flagships like the Galaxy S4 and HTC One, you could argue that we don't need Nexus phones any more, but that doesn't mean we don't want another one.

If it comes, the Nexus 6 is likely to land, like an autumn leaf, towards the end of the year. Google will definitely have to revamp the naming conventions after that, because we already have a Nexus 7.

Here's what our friendly neighbourhood search giant could do to get us excited about the Nexus 6 - the phone we expect to launch Android 5 in November..

A bigger battery

Battery life has bossed the chart of complaints in the smartphone market for years now and last year's Nexus was a major offender, with a constantly weird amount of power suckage.

Scraping through a day simply isn't good enough. If you're going to pack more and more irresistible features into a device with a gorgeous hypnotizing display, then please give it enough juice to fulfil our obsessive usage.

The days of removable batteries appear to be over, at least where the Nexus line is concerned. Battery cases are too bulky and wireless charging is far from ubiquitous. We demand a bigger battery, or much greater efficiency. Ideally we'd like a mix of the two, especially when it comes to the leaky Nexus range.

A better camera

Google made some swift adjustments to roll out an update that fixed up the Nexus 5 camera, but it's still an obvious candidate for improvement. A new version of Android should handle the software side, but the Nexus 6 is going to need to pack some decent hardware.

Nokia is the current gold standard with the 41MP-toting Lumia 1020, but the Android pack is pushing 13MP and upwards now. Of course there's more to a camera than the megapixel count, but there's a lot more than can be done here.

Nexus 6

It would be a very pleasant surprise to get a Nexus 6 capable of taking photos that can compete with the latest iPhone and the rest of the flagship gang. We want great quality shots, but also fast performance to help us capture those precious, spontaneous moments as they happen.

A slightly bigger screen

With some clever engineering and some ruthless bezel slicing we're getting bigger displays without smartphones growing to ridiculous proportions, although phablets are now a thing. Perhaps the 6 will refer to the screen size.

Realistically 6 inches might be pushing things too far, but we could always use more screen real estate. We'd like to see the Nexus 6 creep up a touch past 5 inches without becoming unwieldy. A slight increase in screen size without additional bulk would hit the spot nicely. An edge-to-edge display has long been a dream for smartphone fans.

A 64-bit processor

Since Apple made the jump to a 64-bit processor in the iPhone 5S it's inevitable that other manufacturers will want to follow suit. It doesn't matter if there isn't much obvious short term advantage. Let's face it, we're hardly bumping up against the 4GB RAM barrier yet, but you can bet we will.

App developers and manufacturers will be able to realize the potential of this in years to come, but perception is important and that's reason enough for the Nexus 6 to need a 64-bit processor.

It's likely the next Nexus will be the poster child for the latest iteration of Android, and with version 5.0 set to be the first to support 64-bit chips, the Nexus 6 needs to be an absolute monster when it comes to power.

Dual speakers

The front-facing dual-speaker setup on the HTC One was undeniably nice and the more we consume media on our smartphones the more important it becomes to get decent sound.

HTC One

The Nexus 5 had one speaker at the bottom and it was less than stellar. It's another obvious target for a spot of improvement and it would be nice if headphones weren't a requirement for enjoying music on your phone.

A new form

The LG G Flex and the Samsung Galaxy Round have begun the transition to flexible displays which will enable new form factors.

A gentle curve is not much to get excited about, and it's still probably too early for the full potential of flexible displays to be realized, but anything that takes smartphones away from the black rectangle convention could be good.

Nexus 6

A Nexus 6 with a really interesting design and some software innovation from Google could point the way for the evolution of the smartphone, and given LG is apparently in the hot seat to make its third consecutive Nexus, this could be a winner from one of the world's biggest makers of flexible phone screens.

At the very least a kind of secondary display portion on the edge for at-a-glance functionality and controls. Maybe even a dual-screen set-up with a low energy secondary display for notifications.

Always listening

The big USP for the Moto X was the voice recognition, allowing you to issue commands to Google Now without using your hands. The idea of hands-free operation has always been hampered by the need to press something first.

If the Nexus 6 was always listening for its master's voice, we might be tempted to make better use of Google's fortune-telling digital butler.

A 2K display

Full HD with a 1920x1080 pixel resolution became the new standard for top-end Android smartphones in 2013. The next development looks likely to be 2K, with a resolution of 2560x1440 pixels.

LG has shown off 2K display technology and Chinese manufacturers Vivo and Oppo have stated their intentions to release devices with 2K displays this year.

NExus 6

It wouldn't be a shock if the Nexus 6 brought us a new level of pixel density. It's probably too soon for 4K displays, but we're heading in that direction, and this would at least give a Nexus the headline grabbing features we love.

Of course, only if it can be done cheaply. We don't want to lose the low, low prices we've become accustomed to.

Biometric security

Face Unlock was a gimmicky feature that arrived in Android Ice Cream Sandwich. It didn't always work and it was easy to spoof with a photo but finding new ways to effortlessly, but securely, unlock your smartphone is still on the agenda.

Apple's Touch ID uses your fingerprints and there were strong rumours of a retinal scanner in the Galaxy S5, even if it never came to pass and instead offered up a boring digit scanner. If this kind of security is set to become a new standard, then you can bet the Nexus 6 should jump on board.

Indestructibility

We've seen Kevlar coating from Motorola and waterproofing from Sony and Samsung, and there's no doubt the Nexus line could stand to toughen up. You only need to glance at any Nexus 4 or Nexus 5 forum to find tales of woe from hapless owners with shattered screens.

Flexible display technology could put an end to cracked and broken screens. Waterproofing has left the rugged category behind and broken into the mainstream. A Nexus 6 that can survive a dunk and doesn't need a polycarbonate overcoat is surely on the cards.

What do you think? Let us know below how you think Google needs to spec the Nexus 6 to make it into a winner.


    






Fighting Talk: Wait... how did the Galaxy S5 suddenly became desirable?
Mar 14th 2014, 15:45, by Phil Lavelle

Fighting Talk: Wait... how did the Galaxy S5 suddenly became desirable?

Sometimes they say that less is more. I always think that's rubbish. I'm speaking from experience here. I'm writing this with a coffee made from five scoops even though the packet says I only need two. But who cares. I'm high as a kite!

In many other ways though, the less is more mantra is now becoming true. Case in point: The Galaxy S5. Yes, I know I'm late to the party here, but having heard that the pre-orders are opening made me wonder if the annual cash-draining-ebay-frenzy-phone-merry-go-round should begin again.

My opinion of Samsung has actually been slightly changed. It was always the slightly crazy one. Remember the toe-curling launch of the Galaxy S4 launch last year?

Hiring out New York's Radio City Music Hall, getting some poor fool to ping around the stage in some crap musical role play and then launching a phone which had more WTF features than Buzzfeed.

It sold well - but as so many people agreed: it was just TOO MUCH!

Galaxy S5

So, in many ways, it looks like Samsung reigned itself back with the S5. It's sat on its hands. Put the crazy pills back in the cupboard and the designers clearly laid off the gin during this design phase. Because looking at it: it looks like it just works.

Samsung hasn't given us a phone that is a perfect circle in shape just because it can. It hasn't given us one with a 4K display which would be great on the spec sheet but utterly pointless right now. It has created sensible features. Bits and bobs we will actually use.

Good doesn't need to be new

Sure, some are not original ideas. The fingerprint scanner can hardly be described as ingenious. But others really are useful. The monochrome display to save power.. the after-shot focusing of photos. These are things that you'll find come in handy. A darn sight more usable than Smart Stay.

Maybe Samsung had no choice. Maybe we are entering the age of sensibility because we have to. Face it, there isn't much space left for real innovation any more.

The iPhone was the last big device to really give us something completely new (I'm preparing for an onslaught here - but I'm talking iPhone 1 which, regardless of where you sit on the fence, you have to admit really changed things.) Prior to that, it was the Motorola RAZR.

Other devices have tickled my fancy, but none have really wined and dined it, good and proper.

I've been using an iPhone 5S since November (jailbroken since January, I hasten to add!) Why? Because I got bored of the S4. It started to slow down, I got fed up with its various nuances.

But after days of ennui over an identikit Samsung phone, suddenly I can't wait for the S5. April usually means one thing - my bank manager starts to panic.

OK, he doesn't really - he's wringing his hands with glee, because he knows I'm about to go ballistic on the old flexible friend. If he's any sense. he'll be popping the champagne already. It's an inevitability.


    

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