Monday, 10 February 2014

Review TechRadar: Phone and communications news 02-10-2014

TechRadar: Phone and communications news
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Google to take 6 per cent stake in Lenovo
Feb 10th 2014, 13:30, by Stu Robarts

Google to take 6 per cent stake in Lenovo

As part of its US$2.91 billion (£1.88 billion) deal to sell Motorola Mobility to Lenovo, Google will take a 6 per cent stake in the Chinese PC manufacturer.

A stock exchange filing last week showed that the search giant will take 618.3 million shares with a total value of $750 million (£460 million)

Google acquired Mobility, the handset manufacturing arm of Motorola, in 2011 for $12.5 billion (£7.5 billion).

Big loss

Its sale, announced at the end of January, represents a large financial loss, but it is believed that Google retains the, "vast majority of the Motorola patent portfolio," believed to be in the region of 10,000 patents. The patent portfolio is believed to have been the main factor in Google's decision to buy Mobility.

Google's stake in Lenovo puts its money where its mouth is. Following its acquisition of Mobility, CEO Larry Page was bullish about Lenovo's prospects.

"Lenovo has the expertise and track record to scale Motorola Mobility into a major player within the Android ecosystem," said Page. "This move will enable Google to devote our energy to driving innovation across the Android ecosystem, for the benefit of smartphone users everywhere."

Other investors have been less confident in Lenovo's purchase, however, with the company's share price having dropped by over 23 per cent since the sale was announced. Lenovo is due to announce its latest figures on on February 13th.


    






LG G Pro 2 to beat MWC rabble with early launch
Feb 10th 2014, 13:05, by Thomas Thorn

LG G Pro 2 to beat MWC rabble with early launch

Remember when LG announced that the LG G Pro 2 would be making its debut this month and everyone figured that that meant it would show its massive face at MWC?

Apparently that rather reasonable assumption was way off and we're set to see it a lot sooner, February 13 in fact.

An invitation posted by ZDNet shows an event this Thursday between 10:30am and 1pm in Seoul prefaced with the line "Knock-knock knockin' on", a reference the knock-on feature that originally graced the LG G2.

3..2..GO!

LG G Pro 2 to beat MWC rabble with early launch

A pre-MWC launch would certainly guarantee LG's latest flagship more attention than getting lost amidst the MWC noise.

It would also give the G Pro 2 an 11-day head start over its Korean rival the Galaxy S5.

Little snippets of information, including the 13MP camera with "OIS plus" technology, Ultra HD video recording and a 1W speaker, have already got us salivating over a handset expected to sport a 6-inch screen.

Whether the LG G Pro 2 decides to step into the limelight on Thursday or at MWC 2014 you can guarantee that we're going to bring you all the latest gossip so don't go anywhere.


    






HTC looks to cheaper handsets to reverse sales slump
Feb 10th 2014, 12:21, by Thomas Thorn

HTC looks to cheaper handsets to reverse sales slump

With the HTC M8 launch just around the corner it might seem a little odd that HTC is currently talking about targeting the middle ground rather than the premium end of the market.

Driven by two years of poor sales and a corresponding 80% share price drop the Taiwenese firm has said that it will look towards its cheaper range, currently toting the HTC Desire 300 and Desire 500, as a way of combating the heavy decline.

Speaking to Reuters in New York HTC Chairwoman Cher Wang stated that she believes the problem was that "we only concentrated on our flagship. We missed a huge chunk of the mid-tier market".

Looking lower

This means that HTC will look to releasing handsets around $150 to $300 (around £90 to £180, AU$168 to AU$335) putting them up against the likes of the impressive Moto G, although avoiding the "very, very low-end market".

According to Richard Ko of Taipei based analyst firm KGI Securities a move to more affordable handsets is needed as "low-price and high-spec" is a "trend for this year". A quad-core budget HTC Desire 310 would certainly fit that bill.

Lower price points would allow HTC to target both the established smartphone markets dominated by Samsung and Apple handsets, as well as emerging markets where Chinese manufacturers like Huawei and ZTE are making waves.

A need to take on the marketing might of Apple and Samsung has also been highlighted as rave reviews of the HTC One (including our own five-stars) didn't translate into strong sales. Not even Iron Man could help despite being backed up by sharp suits and hipster trolls.

Back to basics?

When it comes to producing cheaper handsets HTC certainly has the know how having made its name as a manufacturer of network branded handsets, although that isn't an area that HTC plans to return to in its effort to boost sales.

"We're not even considering that," Wang confirmed - stating that manufacturing partnerships must include HTC branding alongside those of mobile carriers.

2014 is certainly shaping up to be an important year for HTC with the invitations to the HTC M8 launch event due to be sent out in about two weeks sitting alongside a fight to stave off a third straight quarter of operating losses.


    






HTC M8's second sensor won't be a fingerprint scanner after all
Feb 10th 2014, 11:01, by Thomas Thorn

HTC M8's second sensor won't be a fingerprint scanner after all

Anyone with dreams that the second camera on the HTC M8/HTC One 2 will be a fingerprint scanner will be sorely disappointed with today's news that the sensor will in fact be part of the UltraPixel camera.

A much closer (yet really out of focus, so get your salt ready) image has surfaced on nowhereelse.fr showing a lens that looks an awful lot like a traditional camera.

Previous leaks suggesting a dual sensor to allow for better focus, depth of field and image quality are certainly appearing to be bang on the money as this certainly isn't the first time we've seen this second sensor.

We would still advise a certain amount of caution as the leaks do vary slightly; notice how the dual LED flash on each device is different. It is entirely possible, and fairly likely though that disparities can be put down to different stages of development.

HTC M8's second sensor won't be a fingerprint scanner after all

Flashy camera

If you look really close at the latest image you can also see that the two flashes vary in colour in the same way as on the iPhone 5S, something we commented was "a more impressive feature than we thought it might be when it comes to colour rendition".

In all the HTC M8 camera certainly seems to have gotten even more love from the Taiwanese firm in its battle against the 20.7MP sensors on the Sony Xperia Z1 and Z1 Compact.

The same leaks do also appear to confirm other rumours surrounding the HTC One 2 with images of the front of the handset showing on screen buttons as well as showing that it does indeed look "strikingly" like the HTC One.

We're edging closer and closer to an expected launch next month so keep your eyes peeled here as we bring you all the latest gossip about the follow up to the five-star HTC One, and in the mean time why not check out all that we know about the HTC M8.


    






Galaxy S5 might still come in two flavours according to new benchmarks
Feb 10th 2014, 10:11, by Thomas Thorn

Galaxy S5 might still come in two flavours according to new benchmarks

Talk of Samsung releasing two flavours of its Galaxy S5 flagship may have died down in recent weeks but that hasn't stopped two massively-varied spec lists showing up on benchmarking app AnTuTu.

Picked up by Sam Mobile, the first benchmarks show the almost-expected quad-core 2.5GHz Snapdragon 800 CPU and 3GB RAM Galaxy S5.

Interestingly this higher powered SM-G900R4 variant's display is also set to rock a 2560 x 1440 QHD resolution appearing to dispel rumours that it would only pack a 1080p screen.

Things take a little turn for the worse when it comes to the SM-G900H variant with the majority of specifications taking a hit.

That quad-core Qualcomm CPU has been upgraded to an octa-core Exynos but has been clocked at 1.5GHz with only 2GB RAM to back it up.

Location, location, location

A full HD 1920 x 1080 screen is also set to feature on this lower-powered handset - likely the one we saw mentioned a couple of days ago.

Elsewhere, specs match up a lot better with the same 2MP and 16MP cameras and Android 4.4.2 KitKat, although the higher-powered variant does also come with 32GB of storage compared to the 16GB in the G900H.

This means we could be set to see two rather different handsets roll up in a couple of weeks time at MWC 2014 but questions still remain as to why.

Samsung was always likely to launch models of its flagship in order to better suit different markets. Best guesses involve the Galaxy S5 varying because of one key factor; 4G LTE. After all, last year's Galaxy S4 drew a lot of criticism for the same reasons - so here's hoping that it's just the same as previously, where two CPU models were unleashed for different markets.


    






iOS 7.1 set to get an overdue polish in March
Feb 10th 2014, 09:42, by Hugh Langley

iOS 7.1 set to get an overdue polish in March

Apple's iOS 7.1 isn't expected to make any revolutionary changes to the OS, but a few welcome bug fixes are certainly expected.

And as for when we'll get our fingers on it, some "reliable sources" have told 9to5Mac that we can expect the update in March, echoing a claim we'd previously heard.

We're told not to expect any surprise features beyond some speed enhancements, an improved Calendar app and a bunch of bug fixes.

Though there's also a chance we could see Apple's anticipated iOS in the Car feature debut alongside.


    






'Action Centre' is the sweet name for the Windows Phone 8.1 Notification Centre
Feb 9th 2014, 21:38, by Chris Smith

'Action Centre' is the sweet name for the Windows Phone 8.1 Notification Centre

It has been rumoured for a while that the Windows Phone 8.1 update will have a notifications centre to catch-up with iOS and Android and now we know it's going to be an all-action solution.

According to the first leaked screenshots, Microsoft's interpretation of an all encompassing notifications portal will be called the 'Action Centre.'

For a start, isn't that way better than Notifications Centre? Secondly, judging by a 'Microsoft Confidential' email obtained by Winphollowers, it actually looks kinda neat too.

The Action Centre shows applications segregated by icons, while there's also a 'Clear All' option and a chance to access 'All Settings' within the portal.

Intelligently managed

According to the screenshot, and accompanying text, Action Centre is a "central location to surface missed notifications," while apps can "intelligently manage notifications," meaning you can choose which apps you wish to receive them from and silence others.

There's also a toolbar offering quick access to Bluetooth, Driving Mode, Airplane and Wi-Fi settings with a single tap, much like the Android OS.

Windows Phone 8.1 is expected to be detailed at Microsoft's Build conference in San Francisco on April 2.


    






Fighting Talk: Dungeons and add-ons: in-app purchases are killing mobile games
Feb 7th 2014, 12:27, by Stuart Houghton

Fighting Talk: Dungeons and add-ons: in-app purchases are killing mobile games

Imagine if you were followed around all day by a little man who kept asking you for money.

Not with menaces, just a wee fellow who would occasionally stick his head around the door and rattle a collection tin at you. Sometimes he might whisper a brief reminder about your responsibilities and that he could help. Really, he could make them all go away... for a price.

Well, thanks to the wonders of modern smartphone technology this entertaining scenario can be yours.

All you have to do is download EA's new free-to-play game, Dungeon Keeper and you too can experience a daily shakedown for loose change in the name of retro gaming 'fun'.

Everybody's free

Dungeon Keeper, you see, is a Free-to-Play game. In the wacky, topsy-turvy world of gaming, this means that it will cost you money and you can't really play it otherwise. Free-to-Play (F2P hereafter, I'm getting annoyed even typing it) is the business model that is killing gaming. Not for games publishers, mind. Just for players.

When you download an F2P game you are usually presented with a cut-down or limited version of a game that you can enhance by making in-app purchases.

Sometimes these microtransactions just make the game a bit easier (an early example being the level-beating Mighty Eagle from Angry Birds) or more aesthetically pleasing (you might buy a new outfit for a character, say). Increasingly, however, developers are making in-app purchases the only way to ensure that the game is playable.

The original Dungeon Keeper was a PC strategy game that put you in the role of a stereotypical Dark Lord who had to stock His dungeon full of monsters and traps to repel any heroes who might come a-callin'.

The mobile remake takes that basic template and tries to 'update' it with the same kind of F2P mechanic found in games like Clash Of Clans and Candy Crush - a series of timers that slow gameplay down unless you spend an in-game currency to speed things up again.

These in-game currencies (Gems, in the case of Dungeon Keeper) can only be found in short supply in the game proper, meaning you have to top them up with actual, real-life currency to avoid frustration.

What can be an annoyance in some games has here been turned up to eleven, making Dungeon Keeper less of a game and more a sort of siphon you can attach to the side of your wallet in return for its measly offerings of mobile entertainment.

Advanced dungeon keeping

To build a world-class Dungeon there are certain things that you need to do. You have to dig out spaces to fit special rooms like a Hatchery (to breed chickens, your minion's favourite food) or a Library that you can use to research spells with which to confound your enemies.

Helpfully, there are several open areas already visible on the game map that you could use for this, but you still have to dig out corridors through the earth and rock in order to reach them. The problem with this is that almost every action in the game has a timer attached. Summon a demonic helper or a heavily armed Troll to defend your gates and you must wait a short while - a few seconds perhaps, or a few minutes - for it to arrive. You can pay out a gem or two to avoid the wait, though. And you do because, well, who wants to wait?

Digging tunnels takes longer depending on the kind of rock your Imp helpers are chipping away at. Just a short while after I began playing properly (having already been charged a fair few gems during the tutorial) I started to dig my way towards a suitable room for a Hatchery when I noticed that the timer for one of the blocks read '1d'. Not one old Penny, one actual day of real-time play. Or I could just pay a few hundred gems to get things moving..

Having used up about half of my starting 500 gems I tapped the little '+' icon next to the gem counter and got a swift lesson in F2P economics. Prices start at £2.99 for 500 gems and go up to - please, do brace yourself - £69.99 for 14,000 pretend jewels.

Seventy quid might sound like a lot - because it IS a lot - but, hey, at least that will let you dig out 56 entire squares on a map crammed full of the hardest variety of virtual rock before you have to start drumming your fingers and leaving the game running overnight while you charge your phone.

In what I can only assume was a sort of joke on the part of the developers, the top-whack option was labelled 'Best value'. It made me laugh, anyway. In a sense.

Value range

Now, I like playing games on my phone. I like Dungeons. I would probably enjoy Keeping them. There is however no scenario, no combination of events that doesn't involve my family being kidnapped in which I will spend seventy quid simply in order to play a 'free' game in non-geological time.

This kind of cynical, money-grubbing app should be easy to ignore. Both the App Store and Google play have many great games for which you can pay once and play forever. Titles like Minecraft or Grand Theft Auto: San Andreas that cost a bit to begin with but are then yours to play as often as you wish.

The trouble is, people do sometimes cough up for in-app purchases and if developers get the balance just right then the rewards can be immense. F2P games often have excellent presentation and usually offer at least a short burst of good gameplay in the beginning (oddly, Dungeon Keeper seems to have forgotten this part) ranking highly on download charts for this reason.

Gamers lose out, of course, with hobbled games offering thinner and thinner slices of entertainment in return for the time and money invested in them. With games like Dungeon Keeper, it is hard to see the sharp end of the F2P model as anything more than a scam at gamers' expense.

There is nothing intrinsically wrong with paying for extra content in a game but it should be just that - extras that give more enjoyment, not a temporary fix that makes the game behave like a game rather than a dismal cash funnel.


    

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